Universal Binary Test

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aegidian
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Universal Binary Test

Post by aegidian »

:arrow: http://www.digitalnervouswreck.com/oolite/oolite-ub.dmg (23.2Mb)

This is a test of v1.62 of Oolite compiled as a Universal Binary for use on Intel powered Macs running OS X 10.4.4 or higher.

At this time we have no test results from anyone using Oolite on an Intel Mac. If you use this program please consider emailing oolite@aegidian.org or posting a response here to let us know if it runs, and to inform us of any bugs or problems.

Thank you.

Note that this is now v1.62 (final).
Last edited by aegidian on Thu Mar 16, 2006 11:56 am, edited 1 time in total.
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OSX 10.4.5 Mac Book Pro 2Ghz (Intel)

Post by Munkster »

Hi,

I had a quick search but could not find anything re the problems I am seeing. I am using the Universal Binary on OSX 10.4.5 Mac Book Pro 2Ghz (Intel).

The app runs up fine and loads the game. However there is no sound. Also the aspect ratio is wrong in full screen mode and the graphics appear badly scaled (blocky).

Rather strangely when I fire my Milatary lasers they are drawn on screen like a pulse laser (only firing more frequently).

Let me know if there are any specific tests I can run.

Regards, Dileepa.

BTW really is great to see this game taken forward.

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JensAyton
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Post by JensAyton »

Lasers all look the same (only the crosshairs change), so that’s not an issue.

A screenshot would be useful for the aspect ratio issue (are you using a stretched display mode? I don’t think Oolite handles them) and the output from the console log may be helpful for the sound issue. To get this, open Console in the Utilities folder in the Applications folder, then select Open Console log from the File menu. Press the Clear button, then run Oolite.

I’d appreciate it if you could test Dry Dock too while you’re at it. :-)

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Post by Munkster »

Hi,

Just realised this that the laser is the same which ever type you have.

The following log is from app start up to launching the ship from the spacestation (with no new commander loaded).

Code: Select all

2006-02-25 22:48:00.756 OoliteUB[16591] ---> searching paths:
(
    "/Users/dileepak/Applications/OOE/Oolite/Oolite.app/Contents/Resources", 
    "/Users/dileepak/Applications/OOE/Oolite/AddOns", 
    "/Users/dileepak/Library/Application Support/Oolite/AddOns", 
    "/Users/dileepak/.Oolite/AddOns"
)
2006-02-25 22:48:00.912 OoliteUB[16591] Vertex Array Range optimisation - supported
2006-02-25 22:48:01.479 OoliteUB[16591] Populating a system with economy 5, and government 3
2006-02-25 22:48:01.479 OoliteUB[16591] ... adding 5 trading vessels
2006-02-25 22:48:01.479 OoliteUB[16591] ... adding 1 sun skimming vessels
2006-02-25 22:48:01.479 OoliteUB[16591] ... adding 5 pirate vessels
2006-02-25 22:48:01.479 OoliteUB[16591] ... adding 1 sun skim pirates
2006-02-25 22:48:01.479 OoliteUB[16591] ... adding 1 law/bounty-hunter vessels
2006-02-25 22:48:01.479 OoliteUB[16591] ... adding 1 sun skim law/bounty hunter vessels
2006-02-25 22:48:01.480 OoliteUB[16591] ... adding 0 Thargoid warships
2006-02-25 22:48:01.480 OoliteUB[16591] ... adding 2 asteroid clusters
2006-02-25 22:48:01.480 OoliteUB[16591] ... for a total of 16 ships
I guess it is the MacBook Pro aspect ratio 1.6:1 (1440x900) causing problems in full screen mode. Works perfectly on my AlBook 1.5:1 (1280x854). I took a screenshot on the MacBook. However the screen shot looks to have the correct aspect ratio, the compass is round, while in fact it is slightly oval on screen.

DryDock seems to work with out flaw. Loaded the Behemouth model, manipulated it and saved it back.

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Post by JensAyton »

1440x900 works fine here. I suspect you’ve got a display size selected (in the F2 menu) which exists as both stretched and non-stretched modes, and Oolite is using the stretched mode but not correcting for non-square pixels. (You can see this effect by opening the Displays control panel and selecting a resolution like "1024x768 (Stretched)".)

Correcting for non-square pixels should be fairly easy. The basic approach is to check for the kCGDisplayModeIsStretched flag, and if it is set, use a non-stretched mode for the same display to determine the physical aspect ratio. While we’re at it, I’d like to change it so that wide display modes provide a wider view rather than being clipped (or do both, to subtend the same solid angle). Maybe tomorrow.

Glad to hear about Dry Dock.

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Post by aegidian »

Okay, just tested on a dual-core Intel iMac and it seems to work just fine. The biggest problem is the poor graphic resolution (probably due to the stretch modes) - have to find a way around that problem.
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Post by JensAyton »

I just removed my prefs and ran Oolite on my 17" iMac G5, and whaddya know? It defaults to 640x480 Stretched (and, as I suspected, does not compensate for aspect ratio). Switching to 1440x900 in the F2 menu, then switching out of full screen and back again, fixed the problem. Does this not work on iMac CDs?

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Post by aegidian »

Yup, did this just before I left the store. So, no probs then.
"The planet Rear is scourged by well-intentioned OXZs."

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