launch oddity when removing sub-entities

For test results, bug reports, announcements of new builds etc.

Moderators: winston, another_commander, Getafix

Post Reply
User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Disunited Kingdom
Contact:

launch oddity when removing sub-entities

Post by Smivs » Fri Oct 05, 2012 5:13 pm

My current OXP project includes a ship which uses sub-ents, but these need to be absent when the ship docks. To avoid unwanted maintenance overhauls i am adding them back when docking and removing them on launch. If I remove them during shipLaunchedFromStation all is well, but if they are removed using shipWillLaunchFromStation I get a weird effect - the tunnel effect flies off the top of the screen and the ship appears to launch from below the docking port. Commander McLane is helping me with this project and it seems on his computer shipWillLaunchFromStation works fine with no odd effects.
I'm on a Linux PC (Ubuntu with nVidia GTX550ti graphics card) and McLane I believe uses a Mac. Is this possibly a hardware or OS issue?
Commander Smivs, the friendliest Gourd this side of Riedquat.

Post Reply