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 Post subject: Re: Trunk nightly
PostPosted: Mon Sep 10, 2018 9:49 am 
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Sharp Shooter Spam Assassin
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Don't forget to resync back to your Oolite trunk 64bit!
<grins> Already done! For the record, as of yesterday the trunk nightly from GitHub was working as expected.

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 Post subject: Re: Trunk nightly
PostPosted: Mon Sep 24, 2018 7:51 am 
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Quite Grand Sub-Admiral
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@another_commander: Shouldn't the last commit also affect the Mac nightly?

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 Post subject: Re: Trunk nightly
PostPosted: Mon Sep 24, 2018 8:37 am 
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Quite Grand Sub-Admiral
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@another_commander: Shouldn't the last commit also affect the Mac nightly?
Theoretically yes, although the last changes would not trigger a build of the code; only the default shader was changed.


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 Post subject: Re: Trunk nightly
PostPosted: Mon Sep 24, 2018 10:35 am 
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Quite Grand Sub-Admiral
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These changes may not affect the binary itself, but it affects the installation package.
For example, if OoliteReadMe changes, then a new nightly package must be billed for Mac too.

Before pinging Jens, on that matter, could you, please, confirm that
a. the last commit 9178fa7 is a package change for Mac too and
b. your previous changes faac43b and 6224f61 in Material Test Suite.oxp are neither a binary nor a package change?

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 Post subject: Re: Trunk nightly
PostPosted: Mon Sep 24, 2018 10:58 am 
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Quite Grand Sub-Admiral
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Joined: Wed Feb 28, 2007 7:54 am
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Before pinging Jens, on that matter, could you, please, confirm that
a. the last commit 9178fa7 is a package change for Mac too and
b. your previous changes faac43b and 6224f61 in Material Test Suite.oxp are neither a binary nor a package change?
a. is confirmed.
b. should be also confirmed, but as I recall, the Mac package is not exactly the same as the Windows and Linux ones. I don't think that the material test suite is a part of that package. If it is not, then b. is also confirmed.


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