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 Post subject: CTD with Werewolf 0XP
PostPosted: Mon Jun 07, 2010 8:34 am 
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Hi, as a newbe to Oolite I have encountered just one problem! So far the program is super stable. I have installed quite a few OXP's without any problems so far.

I have a new i7 PC with DDR3 and Nvidia 285 GTX graphics card with latest W7 drivers.

I am on Oolite v1.73.4


Here is the problem. With Werewolf OXP loaded.

Crash To Desktop when at the weapons load screen (F3). When Werewolf OXP is removed no further problems!
Sorry if I have put this post in the wrong place :oops: Thought you guys would know if this is a previously known issue.


Best regards.


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PostPosted: Mon Jun 07, 2010 8:44 am 
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Moving to Testing and Bug reports.

Falconeer, have you tried this with just the Werewolf OXP installed and nothing else? Note that this OXP is utilizing functionality that does not exist currently in 1.73.4, but only in trunk. Also, how did you unpackage it? In the version I have downloaded, the zip file contains Images, Config etc. folders, without a "mother" Werewolf.oxp folder or similar. It might be that you have these folders directly under AddOns, which could lead to unpredictable situations.

I tried installing Werewolf.oxp under 1.73.4 as the only OXP present and did not receive a CTD at the F3 screen. But I don't expect this OXP to work under 1.73.4 anyway.


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PostPosted: Mon Jun 07, 2010 9:37 am 
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Thanks for the quick reply.

I have removed a couple of other oxp's which the log file seemed to suggest were a problem :

adck_behemoths, adck_bulk_haulers, Kirin_sport.

I only see one problem the latest log file shows:-
( [shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property) -and I have no idea what it refers to. Oolite runs spot on so far. Even with this in the log file.


The latest log file is below:-

[log.header]: Opening log for Oolite version 1.73.4 (x86-32 test release) under Windows at 2010-06-07 09:48:45 +0100.
4 processors detected.
Oolite Options: [Procedural Planets] [Docking Clearance] [Wormhole Scanner] [Target Incoming Missiles]

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

[joystickHandler.init]: Number of joysticks detected: 2
[display.mode.list.native]: Windows native resolution detected: 1920 x 1200
[rendering.opengl.version]: OpenGL renderer version: 3.2.0 ("3.2.0")
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 285/PCI/SSE2
[rendering.opengl.extensions]: OpenGL extensions (183):
GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[searchPaths.dumpAll]: ---> OXP search paths:
(Resources, ../AddOns, ../AddOns/ACS_1.0.oxp, "../AddOns/AMS 1.10.oxp", "../AddOns/AsteroidStorm 3.55.oxp", ../AddOns/Baakili_Far_Trader_v1.2.oxp, "../AddOns/BigShips 1.02.oxp", ../AddOns/BoaClipper.oxp, ../AddOns/buoyRepair1.02.5.oxp, ../AddOns/captKev_dodo.oxp, "../AddOns/Cargo_wrecks_teaser 1.6.2.oxp", ../AddOns/cobra35.oxp, ../AddOns/cobra3njx.oxp, ../AddOns/CombinedSounds.oxp, ../AddOns/Commies.oxp, ../AddOns/custsounds.oxp, "../AddOns/DeepSpacePirates 1.2.4.oxp", "../AddOns/Dictators v1.3.oxp", "../AddOns/Energy Equipment 1.04.oxp", "../AddOns/Executive Spaceways v2.2.oxp", ../AddOns/externalviews.oxp, ../AddOns/Famous_Planets_v2.0.oxp, "../AddOns/FP Liners 1.00.oxp", "../AddOns/FP Liners 1.00.oxp/Planetfall Mission - Taxi 1.01.oxp", "../AddOns/FTZ v0.13.oxp", "../AddOns/Fuel Tank v2.2.oxp", ../AddOns/Galcop_trade_outpost.oxp, "../AddOns/Generation Ships 1.1.oxp", ../AddOns/globestation2.0.oxp, ../AddOns/griff_boa.oxp, ../AddOns/Griff_Debris_sets135_no_normal_map.oxp, ../AddOns/Griff_illicit_unlock.oxp, ../AddOns/griff_krait_v1.11.oxp, "../AddOns/griff_shipset_dizzy's_all_in_1.oxp", ../AddOns/gwxstations.oxp, ../AddOns/halsis.oxp, "../AddOns/Hired Guns 1.10.oxp", ../AddOns/hOopyCasino1.1.oxp, ../AddOns/hyperradio1.16.oxp, ../AddOns/hyperRadioST02.oxp, ../AddOns/illicit_unlock_FIX1.56.oxp, ../AddOns/impcourier2.oxp, "../AddOns/Kestrel&Falcon.oxp", "../AddOns/MilHUD-v3.oxp", "../AddOns/Missile Analyser 1.2.oxp", "../AddOns/Missile Rack 1.02.oxp", "../AddOns/Missiles and Bombs v2.4.oxp", "../AddOns/neolite-wolfies.oxp", "../AddOns/Ore_processor 1.56.oxp", ../AddOns/pagroove_Aurorav1.0.oxp, "../AddOns/PlanetFall 1.23.oxp", "../AddOns/PlanetFall Link - Black Monks 1.0.oxp", "../AddOns/PlanetFall Link - hOopy Casino 1.0.oxp", "../AddOns/PlanetFall Mission - Oo-Haul 1.00.oxp", "../AddOns/Planetfall Mission - Taxi 1.01.oxp", ../AddOns/RandomHits1.3.6.oxp, "../AddOns/RepairBots 1.10.oxp", ../AddOns/sell_equipment.oxp, ../AddOns/Shady_blackmonks.oxp, "../AddOns/Status_Quo_Q-bomb.oxp", ../AddOns/Superhubv1.2.oxp, ../AddOns/System_Redux.oxp, "../AddOns/Target Autolock 1.01.oxp", "../AddOns/Target Reticle 1.2.1.oxp", ../AddOns/tgy_dev.oxp, "../AddOns/The Feudal States v1.5.oxp", ../AddOns/Tianve1.3.oxp, ../AddOns/tiger.oxp, ../AddOns/tori.oxp, ../AddOns/tugs.oxp, ../AddOns/wolfwoods_variants.oxp, ../AddOns/YOUR_AD_HERE.oxp, ../AddOns/YOUR_AD_HERE_set_A.oxp, ../AddOns/YOUR_AD_HERE_set_B.oxp, ../AddOns/YOUR_AD_HERE_set_C.oxp, ../AddOns/YOUR_AD_HERE_set_D.oxp, ../AddOns/YOUR_AD_HERE_set_E.oxp, ../AddOns/YOUR_AD_HERE_set_F.oxp, "../AddOns/Z-ships_v1.0.oxp")
[dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
[shipData.load.begin]: Loading ship data...
[script.load.world.listAll]: Loaded 48 world scripts: "ams_system" 1.10, "AsteroidStorm" 3.55, "Automatic Chaff System" 1.0, "Baakili Populator" 1.2, "bigShips_populator" 1.0.2, "black_monks", "buoyRepair" 1.02.5, "Cargo_Wreck_Teaser" 1.6.2, "communist_population" 2.11, "deep_space_pirates" 1.2.4, "dictatorship_population", "Emergency Energy Unit" 1.2, "ExecutiveFlightSchedule", "Famous Planets Launch Script" 1.2, "Famous Planets Liners Script" 1.0, "feudal-challenge.js" 4.0, "feudal-escape-pod.js" 1.0, "feudal-mission.js" 2.0, "feudal-planetfall.js" 1.0, "feudal-promotion.js" 2.0, "feudal-ranks.js" 2.0, "feudal-tournament.js" 2.0, "free-trade-zone", "Generation Ships" 1.1, "hiredGuns_system" 1.0, "hoopy_casino" 1.1, "hyperradio" 1.16, "hyperRadioST02" 1.0, "missile_analyser" 1.2, "Missiles & Bombs" 1.0, "oolite-cloaking-device" 1.73.4, "oolite-constrictor-hunt" 1.73.4, "oolite-nova" 1.73.4, "oolite-thargoid-plans" 1.73.4, "oolite-tianve" 1.3, "oolite-trumbles" 1.73.4, "oreProcessor" 1.56, "PAGroove_superhubPopulator" 1.1, "Pi-Forty-Two Con stores" 4.1.2, "PlanetFall" 1.2, "PlanetFall_Oohaul" 1.0.0, "PlanetFall_Taxi" 1.0.1, "Random_Hits", "reticle_target_sensitive" 1.2.1, "sell_equipment" 1.3, "System Redux 1.2" 1.2, "targetAutolock" 1.1, "tuggerschedule"
[dataCache.willWrite]: About to write data cache.
[dataCache.write.success]: Wrote data cache.
[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.
[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.
[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.
[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.
[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.
[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.
[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.
[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.
[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.
[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.
[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.
[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.
[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.
[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.
[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.
[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.
[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.
[gameController.exitApp]: .GNUstepDefaults synchronized.

Closing log at 2010-06-07 09:51:34 +0100.


Thank again.

Best regards.


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 Post subject:
PostPosted: Mon Jun 07, 2010 9:43 am 
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Hi Falconeer… you can ignore:
Code:
[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property
It is not a problem, has no effect on the game and is gone in 1.74

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 Post subject:
PostPosted: Mon Jun 07, 2010 10:20 am 
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Quote:
... In the version I have downloaded, the zip file contains Images, Config etc. folders, without a "mother" Werewolf.oxp folder or similar. It might be that you have these folders directly under AddOns, which could lead to unpredictable situations.

I tried installing Werewolf.oxp under 1.73.4 as the only OXP present and did not receive a CTD at the F3 screen. But I don't expect this OXP to work under 1.73.4 anyway.
Yes, that folder in the zip should contain a ".oxp" ending to be correct working. I don't see any reason for a crash under 1.73. The code for hud-switching should do no harm when used with 1.73. It just has no effect. It might be the timer that gives trouble but that is fixed in 1.74. Adding a requires.plist by the author, to prevent loading in pre 1.74 versions would be useful in my opinion. :)

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PostPosted: Mon Jun 07, 2010 10:22 am 
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Hi El Viejo, and Eric,

Many thanks. looking forward to 1.74!

Incidentally, I have just noticed (admittedly I am so new I am still "Average") that I now can buy a "Strut 10-10-30 cargo:0 Speed: 0.050LS Plus Witchdrive Fuel Injectors, Docking Computers, Scanner Targetting Enhancement, Fuel Scoops Price: 3049") :o Why would anyone want to fly a "Strut"? Or is this part of a mission plan in an oxp I hav'nt come across yet? :wink:


Has anyone else seen these "ships" (Struts)? I am at Ensoreus Ships for sale!

I thought I must have been drinking that Hoopy Ale at one of their casino's :lol:

Best Regards.


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 Post subject:
PostPosted: Mon Jun 07, 2010 10:28 am 
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Quote:
Incidentally, I have just noticed (admittedly I am so new I am still "Average") that I now can buy a "Strut 10-10-30 cargo:0 Speed: 0.050LS Plus Witchdrive Fuel Injectors, Docking Computers, Scanner Targetting Enhancement, Fuel Scoops Price: 3049") :o Why would anyone want to fly a "Strut"? Or is this part of a mission plan in an oxp I hav'nt come across yet? :wink:
I think this is a subentity that the Illicit Unlock OXP has included as a player ship. In error of course.

Open up the shipyard.plist in the Illicit Unlock OXP and edit out the strut from it.

NB: do not use Windows Notepad to do this. Use Notepad++ or similar! :wink:

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Quote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!


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PostPosted: Mon Jun 07, 2010 11:31 am 
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Hi JazHaz,

Did as you suggested. Worked. :D

Thank you very much.

Appreciate the help, also now using Notepad++ :D

This a heck of a "World" or should I say Ooniverse! The best, long may it reign :D


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PostPosted: Mon Jun 07, 2010 11:37 am 
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Quote:
Has anyone else seen these "ships" (Struts)?
The struts are parts of the rock hermit. It are distance holders to keep the living quarters on their place. It is ever very difficult to see them in game. And they are certainly never mend as ship. :shock:
The struts are also added in RS collection as player ship. No idea why.

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PostPosted: Mon Jun 07, 2010 11:58 am 
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i do actually mention in the docu's that some unzippers split the folders up.
i did fail to mention tho (kinda took it for granted people would know, after my last OXP :-/ ) that it's a 1.74/trunk OXP : the HUD switch won't work on 1.73, but Eric says that's not the cause of the crash so i'm not sure why it's failing. was it crashing when you hit the F3, are were you trying to buy/install something?

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PostPosted: Mon Jun 07, 2010 12:10 pm 
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Quote:
i do actually mention in the docu's that some unzippers split the folders up.
i did fail to mention tho (kinda took it for granted people would know, after my last OXP :-/ ) that it's a 1.74/trunk OXP : the HUD switch won't work on 1.73, but Eric says that's not the cause of the crash so i'm not sure why it's failing. was it crashing when you hit the F3, are were you trying to buy/install something?
Added a note to the download link on the wiki.

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JazHaz

Quote:
Quote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!


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PostPosted: Mon Jun 07, 2010 5:58 pm 
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Quote:
I think this is a subentity that the Illicit Unlock OXP has included as a player ship. In error of course.
I seem to remember it was not an error, but very much intentional, a joke :)


Last edited by Rxke on Mon Jun 07, 2010 5:59 pm, edited 1 time in total.

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PostPosted: Mon Jun 07, 2010 5:58 pm 
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Hi Killer Wolf, the Werewolf OXP installed OK and had the .oxp extension, in the Add ons folder. All appears fine, the ships display as AI and when one was available to buy, after purchase and upon hitting F3 to buy equipment, it CTD. The new HUD was visible on the screen before hitting F3 and the CTD.

Hope this helps?

Best regards.


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PostPosted: Tue Jun 08, 2010 6:14 am 
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uuh.....it doesn't :-(
i'm trying to think what the OXP wouldn't like about the F3 and i can't come up w/ anything - as far as i can think the F3 is independant of the OXP. i'll load it into my 1.73 at home and see if anything happens.
cheers

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PostPosted: Tue Jun 08, 2010 8:54 am 
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I don't know if this might cause the error, but line 62 in the shipyard.plist has a comma at the end of it but as the last item in the list i don't think it needs one.
Code:
"EQ_NAVAL_SHIELD_BOOSTER",
maybe try removing the comma using any text editor except the notepad (the one built into windows), resave the file and restart oolite with the shift key held down until the spinning cobra title screen appears (holding down shift gets oolite to re-load in all the oxp files afresh (is afresh a word?)


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