This OXP has been brewing for a while, and was always intended to be the "part 2" to my Bounty System OXP. My goal was to create an bounty hunting system where you have to work at it in order to find a target. There is no simple trigger to make a target spawn - you have to be in the right place at the right time. Which means that you have to calculate for yourself what the most likely "right place" is. If this sounds vague it's because it's kind of meant to be.
So what's in the box? After installing the OXP (the "Bounty System" OXP is a requirement) you will see some additional menus in the "GalCop Security Office". Firstly, there's the "View GalCop's 'Most Wanted' list".
This will display a list of all the pilots in the current galaxy who are carrying around a significant bounty. You will also see the name of the system they were last seen in, when the information was last updated, and the amount of the bounty.
Selecting one of these entries will display additional information about the pilot: their last known location and likely destination, what type of ship they're flying, last known location and date updated.
This is the basic version of the information. However, after purchasing a "Bounty Hunters Licence" (800cr from any TL11 system or higher), the screen will have some additional information.
This includes their probable destination (and when they are due to arrive), and a history of their last three sightings.
A sighting is defined as being when they docked at a main station.
The bounties will move around the chart based on a variety of rules, linked to what type of character the bounty is. For instance, a trader will likely be doing a milk run somewhere, or could be following a spacelane. Pirates could be jumping back and forward between a safe/dangerous system combination, and a courier might be doing a cross-chart run. Monitoring the places bounties travel to can help identify where they are likely to head next. It is recommended you install the "GalCop Galactic Registry" OXP, as this will give you access to spacelane details in game, help you track down milk runs and safe/dangerous systems. Or you can use external resources. Up to you.
Some extra options are also available after the licence is purchased. You can choose to add this bounty to the F5F5 Manifest screen, which allows you to keep up-to-date on the latest information for a bounty, and you can also wait for a period of time (anywhere from 1 to 12 hours).
There are two ways a bounty can be found - either by arriving in a system ahead of them and waiting at the witchpoint, or by arriving in a system after them and finding them at a station. If you have the Station Dock Control OXP and Smugglers OXP installed, you can search dock lists for your target, and if you find them, you can flag their ship for notification with the Dock Master. If the Dock Master is available, you can request that the destination of the bounty is unlocked, which will then allow you to launch before or after them.
If Station Dock Control is not installed, then you have no option but to wait outside either the main station or a Rock Hermit, and monitor launching ships.
There is another option available from the Security Office once a licence has been purchased. This is the "Bounty Hunter Noticeboard". The noticeboard is an unmoderated list of messages from sources of varying quality, indicating where bounties have been seen.
Select a message from the list to view the detail.
Hopefully these tools will be sufficient in helping you track down the bounties.
If order to get the full bounty amount, you will need to have scanned the ship with the Warrant Scanner (part of the Bounty System OXP), to reveal their bounty in the current system. If you manage to destroy a bounty, you can claim an additional processing fee, called a "Bounty bonus" by travelling to the GalCop HQ in the sector and submitting your claim.
There's a chance I've made it either too hard or too easy to find the bounties. It's a fine line between too little information and too much. I think I've erred on the side of too much, but please let me know what your experiences are like.
I also may have made the bounties themselves a bit on the tough side. One thing to note, though. You can continue to track bounties, even after meeting them. If you have a failed engagement with them, they will continue to travel around the system, meaning you can just catch up with them and try again. Also, bounties might have escorts, but the system will keep track of any escorts you manage to splash, so the more times you engage the target and destroy an escort, the easier it will be the next time.
Download link: GalCopMostWanted.oxz
Questions, suggestions, feedback, and bug reports are all welcome.