Use .cc instead of .org:
The longer postimage.org is working also, just the postimg.org is not.
thanks norby! good call.
i need to PM you about the caduceus, something that montana is collaborating with me on. but since you maintain the oxp, then i would need to hand off the models to you.
also as a side note not related to images or the above, i have been reading a lot lately. The dark wheel, aftermath, and i found a guy on his own website making paper models of elite ships. From that mish mash of info i thought of several cool ideas to add to the ooniverse. one would be outside hull tethering (via an airlock, a simple cylinder textured and between the two ships) so one could actually tether a fighter to the outside of a larger ship. the other idea was to actually have shuttles and other ships be berthed inside larger cargo vessels. (not sure how to do that one visually but it was mentioned in aftermath) another idea is actually having subentities represent upgrades (got that from a cool drawing the paper modeler did of a sidewinder. upgrades included a fuel scoop, which is the same size for every vessel just placement of that would be the hard part, radar dish, and the ecm antenna. i am sure other upgrades could be added as subentities as well)
now the stuff i just mentioned has kind of been an experiment in a way when it refers to what i was and am doing with the clippers oxp. i simply added subentities to the existing models griff did, such as clipper engines, and external fuel tanks. so experimenting with other upgrades plasterd to the outside of the hull would be easy in comparison. the fuel scoops could be an intersting one to work on, since i think those could be categorized in "sizes" so to speak, each type being more money than the last due to better efficiency, ability to process fuel faster etc.
external fuel tanks would have to be specific to each vessel since it relies largely on the shape of the hull and optimimum placement (take the boa for instance in the clipper version, i put the fuel tanks on the port and starboard cutouts griff had on the model) visually they are barely noticeable, but they do change the hull profile just slightly. the python clipper, on the other hand, had to have the external tanks on the outside of the hull rather visible, since there are no cutouts there to drop them into. so similarly on ships with smoother hulls, that would be the case as well.
also interestingly, the paper modeler seemed to notice that in the original elite, the ship dimensions were awfully inconsistent with their recorded sizes and cargo capacity. so i think the smarter move would be to break canon a bit and adjust the stats accordingly. that brings up a cargo bay extension idea. one idea (for larger vessels especially) would be to trade the support vessels in the hold for more cargo space, so if an anaconda was carrying a few worms, that would increase cargo space. the other idea, cargo bay expansion, would have to be done by subentities specific to the ship that was being modified. since i have done that as proof of concept with the external fuel tanks on the boa and python clippers in blender, it would be just as simple to model the cargo bay extensions for each ship.
the cool thing is that some of the subentities could also be existing models or rather modernized versions of those drops, things like navy radar, ecm arrays, special guns, and any other number of drops, as long as they would be visible on the outside of the hull. subentities like the phoenix rotor would still be inside the ship, as well as anything that would be installed inside a ship rather than on the hull.
just a thought and i will be working on that as well as the other stuff.
one thing i dont know if i agree with or not is paper modelers observation that rubbish should be in trash bags instead of neat cargo containers. i will think about that one.