[RELEASE] Montanas Resource Pack 01

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montana05
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[RELEASE] Montanas Resource Pack 01

Post by montana05 »

Overview
========

Instead of adding to every OXP the same resources I created an external package that could be referenced to. While saving
disc space it also makes future maintenance easier. While mainly designed to support other OXP's a stand-alone download
is adding Griff's alloy and the new commodity "Quirium Crystal".

Currently the package contains:

Effects
======

Explosive shrapnels and burning quirium fuel are making ship explosions more realistic but also more dangerous in close range.
They could be spawned with the roles GalTech_effects_explosive_shrapnel and GalTech_effects_burningFuel.

Commodities
===========

Adds Griff's awesome alloy variants.

Similar to alloy radioactives are now added as an entity rather than only in a container (role: radioactives).

Introduces the new commodity "Quirium Crystal", a rare crystal with 5-dimensional emission. While traded
similar to gem stones in g they do also appear in the corona of some suns and at ship explosions as
an entity (role: quirium_crystal).

Image
Alloy

Image
Radioactives

Image
Quirium Crystal

Containers
=========

Adds for all commodities of the core-game a cargopod (roles: cargopod_ & commodity name, cargopod_platinum, for example).
Goods in kg got 10 units per container, goods in g got 20 units. Additional to the core-game commodities only
witchfire whiskey (Darkside Moonshine Distillery), holy artifacts (Dictators) and quirium crystal (this pack) are
covered, all other OXP goods are not included.

Various new textures for the preloaded cargopods.

Image
rusty container

Image
vault container

Image
radioactives container

Image
slave container

Escape Pods
===========

Adds a modified version and a police version of the GalTech Escape Pod GIC-E1 (roles: GalTech_escape_pod_E1_01 and
GalTech_escape_pod_E1_police).

Credits
=======

explosive shrapnels: Charlie (concept) and Griff (model, textures & shaders)
burning quirium fuel: Thargoid (concept) and Griff (model)
alloy: Griff (model, textures & shaders)
minerals: Griff (model)
containers: another_commander (specular map)
escape pods: Shipbuilder
escape capsules: Shipbuilder
spacesuit: Norby (concept in Fighters OXP) and Knotty (Astronaut OXP)

License
=======

This work is licensed under Creative Commons Attribution Non-Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0).
To view a copy of this license visit https://creativecommons.org/licenses/by-nc-sa/4.0

Version History
=============

V 0.50:
first release

V 0.51:
Added gold and platinum as an entity (roles: gold and platinum).

Added minerals as an entity - roles minerals or splinter (showing up as "Minerals" and "Ore" and basically just variations of splinters).

New role "GalTech_ship_debris" which is useful for a ship explosion, includes alloy, radioactives (10%), gold (10%) and platinum (10%).

Added "GalTech escape capsule GT-EC-01", a downgraded version of the GalTech Escape Pod GIC-E1, designed for smaller ships
(roles: GalTech_escape_capsule_01 and GalTech_escape_capsule_police).

Included a spacesuit for ejected pilots of fighters or as the last resource for crew members to escape destruction
(roles: GalTech_escape_suit_01 and GalTech_escape_suit_police). Warning: Difficult to scope.

Added an array of nicknames for pirates and other criminals to descriptions.plist (GalTech_pirate_nicknames).

Added an array of expanded races of GalCop space to descriptions.plist (GalTech_GalCop_races).

V 0.52:
some more entries to the shiplibrary.plist
emergency update of script-info properties to prevent conflicts with N-Shield.OXP

Download
========

Available at the expansion manager or alternatively here: Montanas Resource Pack 01


Remark:
The second release includes various additions, most likely some more to follow.

Comments, suggestions and error reports are, like always, welcome. :wink:
Last edited by montana05 on Tue Dec 01, 2020 1:18 am, edited 3 times in total.
Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:

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Re: [RELEASE] Montanas Resource Pack 01

Post by Cody »

Quirium Crystals? Can you snort them?
Give me five, I'm still alive
Ain't no luck, I learned to duck

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montana05
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Re: [RELEASE] Montanas Resource Pack 01

Post by montana05 »

Cody wrote:
Thu Nov 12, 2020 11:14 am
Quirium Crystals? Can you snort them?
5-dimensional emitters ? I guess you would get hyper-high. :lol:
Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:

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Re: [RELEASE] Montanas Resource Pack 01

Post by Cholmondely »

This looks wonderful - Thank You!

I am looking forwards to trying it out!
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montana05
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Re: [RELEASE] Montanas Resource Pack 01

Post by montana05 »

Cholmondely wrote:
Thu Nov 12, 2020 6:27 pm
This looks wonderful - Thank You!

I am looking forwards to trying it out!
Stand-alone this pack doesn't much, however, the latest Chimera Gunship Fix is making much use of it. :wink:
Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:

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Re: [RELEASE] Montanas Resource Pack 01

Post by montana05 »

With the latest update (V 0.51) a kind of logic for escape crafts was established:

lifeboats (soon to be added) - a big group of people, usually serving multiple purposes and only found on large vessels
escape pods - a group of people, found on medium to large vessels
escape capsule - 1 -2 person, found on small vessels
spacesuit - 1 person, found as last escape of a crew member

Any suggestions from the community on how I could improve this idea ? :wink:
Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:

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Re: [RELEASE] Montanas Resource Pack 01

Post by dybal »

  • Currently, ship.crew is read-only, and though it's an array, you can only set the first item with ship.setCrew. So, for offenders and fugitives, I would only put a single occupant in the escape capsule. For clean occupants, perhaps using setCrew with descriptions describing a group?
  • Don't forget their insurance! (gotta pay my maintenance overhauls! :P)

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Re: [RELEASE] Montanas Resource Pack 01

Post by montana05 »

V 0.52 now available, it includes additional properties to prevent conflicts with N-Shields.OXP which could crash Oolite.
If you are running N-Shields I would strongly suggest updating this package.
Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:

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montana05
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Re: [RELEASE] Montanas Resource Pack 01

Post by montana05 »

dybal wrote:
Mon Nov 30, 2020 3:58 pm
  • Currently, ship.crew is read-only, and though it's an array, you can only set the first item with ship.setCrew. So, for offenders and fugitives, I would only put a single occupant in the escape capsule. For clean occupants, perhaps using setCrew with descriptions describing a group?
  • Don't forget their insurance! (gotta pay my maintenance overhauls! :P)
I am using setCrew in most ship-scripts to assign more individual crew members. While, as you correctly mentioned, the current Oolite only supports 1 person per craft it is possible to set a multiplier to the bounty/insurance (original formula: bounty * (0.5 + government_number / 10)) and simulate a group. I just need to find a description fitting with the standard messages upon arrival.
Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:

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