Ok, I've got two questions. First, how does one go about unwrapping their 3D Blender model without using the Smart Project? Mine is just not unwrapping in a way that I can work with. That's especially frustrating to me, as I thought I had this particular ship all sealed up at the seams, and vertices, and had all the sides in a mathematically correct balance. Evidently not, as it is unwrapping into an overlapping mess of which I can't make head, or tail, which therefore makes it impossible to paint. I had it all done at one point, until I read that in order for the Oolite computer game to recognize a laser, one has to have a flattened end, with it's own face, as the computer will ignore it if it is a point. That is when my unwrapping troubles started. Oh, I was able to create the laser with it's own face and everything, but evidently in doing so I somehow tangle the original mesh up so bad, that it couldn't unwrap as neatly as it did at first. I don't know, maybe I'll just have to start again from scratch.
Next question. You said that the Blender tutorial would tell me how to go about figuring out the X, Y, and Z numbers needed to create exterior views, and laser placement, and missile placement, etc... I can't find where you covered it. The last thing I found in the tutorial was how to make sure the unwrap.png would be sure to link to the actual wrapped model. Oh, and I guess you added the little bit about how to export the model, but I can't find anything in any detail on the X, Y, Z equations, and how they are applied. Am I missing something? Please be sure to understand that I'm not in the least upset about anything, but very much appreciate all of your help. Without your tutorial, I wouldn't have even been able to begin a ship in Blender, so thanks very much.