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[Release (sort of)] Extra Thargoids OXP
http://aegidian.org/bb/viewtopic.php?f=4&t=10154
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Author:  UK_Eliter [ Mon Jun 20, 2011 1:02 am ]
Post subject:  [Release (sort of)] Extra Thargoids OXP

[EDIT: Now (24th June) with a few, somewhat hidden, extra surprises!]

I am releasing an OXP containing

(1) The Thargoid Dreadnought (which is tough-ish, large, fairly sluggish, and has a trick [EDIT: or two!] up its insecty sleave)

Image


(2) The Thargoid Terroriser Frigage, Poet variant. (Sorry about the crude laster blast bit. It's hard to take photos of these guys.)

Image

I've released 2, as a seperate OXP, before. And, at this stage, I'm releasing this current OXP (which supercedes the previous 'poet' one) for testing.

The OXP can be found in the 'work in progress' part of the OXP wiki. If you rename the '~script' file (within the config folder) to 'script', then you'll get the beasties in action when you launch. (Or rather you will if you've remembered to hold down the shift key when - after putting the OXP, unzipped, into your OXP folder - you run Oolite.) Also: if you install this OXP, please delete the Poet oxp first.

Thanks to all - you know who you are - who have helped with the Poet predecessor, and with my OXP-ing generally.

Cheers.
PS: There may be some infelicities with the case of letters, meaning that this OXP might have problems on macs (and Linux?). I'll check this when I get around to it.
PPS: I think that perhaps the 'poet' needs a bit of graphical tweaking.

Author:  CommonSenseOTB [ Mon Jun 20, 2011 3:43 am ]
Post subject:  Re: [Release (sort of)] Extra Thargoids OXP

UK_Eliter! COOL! 8)

More thargoids, more thargoids, give me more and more. :D

The more types of thargoids in the ooniverse, the more fun to kill them! :evil:

Author:  Staer9 [ Mon Jun 20, 2011 8:10 am ]
Post subject:  Re: [Release (sort of)] Extra Thargoids OXP

Sorry to be all negative...

But in the Assassins.oxp there are thargoids called "thargoid dreadnoughts", so you may want to investigate a little further to see if they clash.

Other than that they look great! I love the glows on the Dreadnought, well done.

Author:  UK_Eliter [ Tue Jun 21, 2011 1:13 am ]
Post subject:  Re: [Release (sort of)] Extra Thargoids OXP

Quote:
Sorry to be all negative...

But in the Assassins.oxp there are thargoids called "thargoid dreadnoughts", so you may want to investigate a little further to see if they clash.

Other than that they look great! I love the glows on the Dreadnought, well done.
Thanks for the praise! But pre-existing Dreadnoughts? Argh! I must investigate!

Right, I've investigated. That's a monster! I've renamed my Dreadnought to . . 'Thargoid Gruntbuggly'. (In honour of D. Adams. But the name seems apt, too.) I considered 'Thargoid slayer', but that just seems dull in comparison.

Author:  CommonSenseOTB [ Tue Jun 21, 2011 4:34 am ]
Post subject:  Re: [Release (sort of)] Extra Thargoids OXP

Gruntbuggly? Why not call it a Thargoid Special? Looks special to me. :)

Author:  UK_Eliter [ Tue Jun 21, 2011 6:20 am ]
Post subject:  Re: [Release (sort of)] Extra Thargoids OXP

Quote:
Gruntbuggly? Why not call it a Thargoid Special? Looks special to me. :)
I quite like 'special', despite or even because of its derogatory connotation. But I like 'Gruntbuggly' better. After all: it is a bit of a grunt of a ship; it's a bug ship; its 'sister' ship has 'poet' in its name (and 'gruntbuggly' comes from a poem. .).

Author:  UK_Eliter [ Thu Nov 07, 2013 9:57 pm ]
Post subject:  Re: [Release (sort of)] Extra Thargoids OXP

Versions 3 of my Extra Thargoids OXP is now out. It contains bugfixes, optimisations, and some changes. Some of the changes make the rare 'uberbuggly' more formidable . . Please report any problems here.

Author:  UK_Eliter [ Wed Jul 30, 2014 3:59 pm ]
Post subject:  Re: Extra Thargoids OXP [updated for 1.8]

Dear all

A new version of my Extra Thargoids OXP is available for download: This version is compatible with Oolite 1.8 and not compatible with earlier versions of Oolite. Bugs have been fixed and code optimised but there are not really any substantial changes.

The previous version of the expansion pack - a version that is compatible with Oolite <1.8 - is available via the old OXP list and my usual box.net address.

Author:  Fleurghber [ Sun Dec 10, 2017 2:51 pm ]
Post subject:  Re: [Release (sort of)] Extra Thargoids OXP

Latest startup log, testing the new version:

"Opening log for Oolite version 1.86 (x86-64) under Mac OS X Version 10.9.5 (Build 13F1911) at 2017-12-10 02:39:37 pm +0000.
Machine type: iMac14,1, 8192 MiB memory, 4 x x86 (Haswell) @ 2700 MHz.
Build options: OpenAL, new planets.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

14:39:37.966 [dataCache.rebuild.pathsChanged]: Cache is stale (search paths have changed). Rebuilding from scratch.
14:39:38.023 [system]: Invalid color System, labelColor (warning given only once)
14:39:38.157 [rendering.opengl.version]: OpenGL renderer version: 2.1.0 ("2.1 INTEL-8.28.37"). Vendor: "Intel Inc.". Renderer: "Intel Iris Pro OpenGL Engine".
14:39:38.157 [rendering.opengl.extensions]: OpenGL extensions (128):
GL_EXT_texture_compression_dxt1, GL_EXT_rescale_normal, GL_EXT_transform_feedback, GL_EXT_blend_func_separate, GL_EXT_framebuffer_sRGB, GL_ATI_texture_env_combine3, GL_ARB_draw_elements_base_vertex, GL_EXT_debug_label, GL_EXT_geometry_shader4, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_NV_texgen_reflection, GL_NV_blend_square, GL_ARB_texture_compression_rgtc, GL_EXT_stencil_wrap, GL_ARB_texture_env_crossbar, GL_EXT_framebuffer_blit, GL_ATI_separate_stencil, GL_APPLE_vertex_point_size, GL_EXT_texture_rectangle, GL_APPLE_specular_vector, GL_EXT_packed_depth_stencil, GL_EXT_blend_color, GL_ARB_fragment_program_shadow, GL_EXT_texture_env_add, GL_EXT_provoking_vertex, GL_EXT_texture_array, GL_ARB_texture_env_combine, GL_ARB_point_sprite, GL_ARB_multisample, GL_EXT_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_EXT_texture_lod_bias, GL_APPLE_pixel_buffer, GL_ARB_vertex_program, GL_EXT_bgra, GL_APPLE_fence, GL_APPLE_ycbcr_422, GL_EXT_timer_query, GL_EXT_vertex_array_bgra, GL_ARB_depth_clamp, GL_IBM_rasterpos_clip, GL_ARB_pixel_buffer_object, GL_SGIS_generate_mipmap, GL_EXT_framebuffer_multisample_blit_scaled, GL_ARB_shader_texture_lod, GL_ARB_texture_float, GL_ARB_texture_rectangle, GL_ARB_vertex_shader, GL_NV_texture_barrier, GL_ARB_provoking_vertex, GL_ARB_texture_env_add, GL_APPLE_object_purgeable, GL_ARB_texture_env_dot3, GL_APPLE_rgb_422, GL_NV_depth_clamp, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_cube_map, GL_APPLE_element_array, GL_ATI_texture_float, GL_ARB_window_pos, GL_ARB_sync, GL_ARB_vertex_buffer_object, GL_APPLE_texture_range, GL_NV_conditional_render, GL_EXT_stencil_two_side, GL_ARB_texture_compression, GL_ARB_instanced_arrays, GL_EXT_blend_minmax, GL_ARB_texture_border_clamp, GL_EXT_draw_buffers2, GL_ARB_shading_language_100, GL_EXT_blend_equation_separate, GL_ARB_vertex_blend, GL_EXT_blend_subtract, GL_EXT_packed_float, GL_APPLE_aux_depth_stencil, GL_APPLE_row_bytes, GL_NV_light_max_exponent, GL_EXT_abgr, GL_EXT_texture_filter_anisotropic, GL_ARB_vertex_array_bgra, GL_ARB_draw_buffers, GL_ARB_transpose_matrix, GL_ARB_color_buffer_float, GL_EXT_gpu_program_parameters, GL_APPLE_client_storage, GL_ARB_texture_non_power_of_two, GL_ARB_multitexture, GL_EXT_gpu_shader4, GL_APPLE_flush_render, GL_ARB_framebuffer_object, GL_APPLE_vertex_program_evaluators, GL_APPLE_transform_hint, GL_EXT_texture_compression_s3tc, GL_APPLE_flush_buffer_range, GL_EXT_texture_integer, GL_SGIS_texture_edge_clamp, GL_NV_fog_distance, GL_ARB_occlusion_query, GL_ARB_fragment_shader, GL_ARB_texture_rg, GL_ARB_fragment_program, GL_ARB_seamless_cube_map, GL_ARB_shader_objects, GL_EXT_draw_range_elements, GL_APPLE_vertex_array_object, GL_ARB_depth_texture, GL_EXT_texture_sRGB, GL_ARB_half_float_vertex, GL_APPLE_vertex_array_range, GL_ARB_shadow, GL_EXT_multi_draw_arrays, GL_ARB_half_float_pixel, GL_APPLE_packed_pixels, GL_ARB_point_parameters, GL_EXT_debug_marker, GL_EXT_texture_sRGB_decode, GL_EXT_clip_volume_hint, GL_SGIS_texture_lod, GL_EXT_fog_coord, GL_EXT_texture_shared_exponent, GL_ATI_texture_mirror_once, GL_APPLE_float_pixels, GL_EXT_framebuffer_multisample, GL_ARB_depth_buffer_float, GL_ARB_draw_instanced
14:39:38.163 [rendering.opengl.shader.support]: Shaders are supported.
14:39:38.295 [dataCache.rebuild.pathsChanged]: Cache is stale (search paths have changed). Rebuilding from scratch.
14:39:38.296 [searchPaths.dumpAll]: Resource paths:
~/Desktop/Games and things/Elite family/Oolite-1.86/Oolite.app/Contents/Resources
~/Library/Application Support/Oolite/Managed AddOns
~/Library/Application Support/Oolite/AddOns
~/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.UK_Eliter.ExtraThargoids.oxz
14:39:38.305 [shipData.load.begin]: Loading ship data.
14:39:38.311 [plist.parse.failed]: Failed to parse ~/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.UK_Eliter.ExtraThargoids.oxz/Config/shipdata.plist as a property list.
Unexpected character { at line 1
14:39:38.845 [startup.complete]: ========== Loading complete in 0.76 seconds. ==========
14:39:44.367 [exit.context]: Exiting: Exit Game selected on start screen.

Closing log at 2017-12-10 02:39:44 pm +0000."

Author:  UK_Eliter [ Sun Dec 10, 2017 4:21 pm ]
Post subject:  Re: [Release (sort of)] Extra Thargoids OXP

Fleurghber,

I'm not getting that error here, though I did need upload two versions in quick succession. Do you have version 6.59 of the OXP? If you do, you could try removing it and then reinstalling it.

Author:  Fleurghber [ Sun Dec 10, 2017 4:36 pm ]
Post subject:  Re: [Release (sort of)] Extra Thargoids OXP

I've just tried that, but I'm still getting the same error message.

Author:  UK_Eliter [ Sun Dec 10, 2017 4:56 pm ]
Post subject:  Re: [Release (sort of)] Extra Thargoids OXP

Sorry about that. The indefatigable Rustem has identified the problem (although the root problem may be me trying to do things too quickly). Give me a little while and I'll upload a fixed version (as soon as my main PC has finished restoring from backup - bloomin' Windows - though the problem with the OXP, according to Rustem, is MacOS specific).

Author:  UK_Eliter [ Sun Dec 10, 2017 5:13 pm ]
Post subject:  Re: [Release (sort of)] Extra Thargoids OXP

Version 6.6 is online. Please try that one!

Author:  Fleurghber [ Sun Dec 10, 2017 5:21 pm ]
Post subject:  Re: [Release (sort of)] Extra Thargoids OXP

Working now, thanks.

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