[Release] Staer9's Shipset

Discussion and information relevant to creating special missions, new ships, skins etc.

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Re: [Release] Staer9's Shipset

Post by Disembodied » Thu Aug 04, 2016 5:00 pm

spara wrote:Balancing the beast (Cat MkII) proves to be quite a challenge. The stats are based on Neolite's Cat and are quite a bit over the top.
All the old stats are based on making an NPC that's challenging to an iron-assed player, where the NPC has the brains and flight skills of a somewhat subaverage brush. Putting this in the hands of the improved NPC AI, let alone the hands of a player, would be crazy. So it definitely needs chopped right back. Halving the max energy and taking it down to 1 missile seems like a good start.

Part of the issue is how big the ship is, of course. What's it like to hit, compared to e.g. an Asp?

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Re: [Release] Staer9's Shipset

Post by spara » Fri Aug 05, 2016 1:36 pm

A new version (1.4) is available, if someone wants to test it. Basically those twin laser monsters have been enabled to players.

* Required version Oolite 1.84
* Cat Mark II and Iguana
- Player version enabled
- Two front lasers using the new weapon_mount_mode feature (hence requirement upped to 1.84)
- Cat has been toned down to be in par with the standard ships.

Cat (base price 400000) stats:

"energy_recharge_rate" = 3.0;
"max_cargo" = 5; //no extra cargo space available
"max_energy" = 210.0;
"max_flight_pitch" = 1.6;
"max_flight_roll" = 2.6;
"max_flight_speed" = 420.0;
"max_missiles" = 1;
"thrust" = 45.0;

You can make a luxury taxi out of it :lol:

Iguana (base price 280000) stats:

Stats:
"energy_recharge_rate" = 4.0;
"max_cargo" = 6;//+4 with expansion
"max_energy" = 320.0;
"max_flight_pitch" = 1.5;
"max_flight_roll" = 2.5;
"max_flight_speed" = 370.0;
"max_missiles" = 4;
"thrust" = 28.0;

I'll upload it to the wiki when it's up and running again. Meanwhile you can get it from my box: https://app.box.com/s/iao2w4cist8pf8okd3n693ket2238z3m

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Re: [Release] Staer9's Shipset

Post by Rustem » Sun Aug 14, 2016 10:01 am

Hi!

Buy and first fly on Python ET Special, it is forward position veiw is not coorect. It need shift to forward.

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Re: [Release] Staer9's Shipset

Post by phkb » Fri Aug 26, 2016 11:46 am

Just bringing this one up again, the forward view position of the Python ET Special isn't quite right. I found these figures seemed a little better:

Code: Select all

		view_position_forward = "0.0 2.18304 65.0972";

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Re: [Release] Staer9's Shipset

Post by spara » Fri Aug 26, 2016 4:31 pm

New version coming up as soon as wiki accepts uploading big files.

As a side note, is someone actually enjoying flying Cat or Iguana with their twin lasers? I mean, I flew the Cat for a while and enjoyed it's speed quite a lot, but it's pretty darn hard to hit anything with those twin lasers.

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Re: [Release] Staer9's Shipset

Post by spara » Fri Sep 09, 2016 3:11 pm

Updated Staer9 shipset (1.4.1) is now available from the in-game expansion manager.
* Requires Oolite 1.84
* Cat and Iguana now have proper twin lasers and player versions with fixed viewpoints.
* Python ET's viewpoints have been fixed.

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Re: [Release] Staer9's Shipset

Post by phkb » Thu Oct 27, 2016 10:49 am

Just noticed an oddity. A standard Asp Mark II has the dimensions of 64m x 23m x 83m. An Asp Mark II Special, though, has the dimensions of 138m x 33m x 141m (at least according to the "View Ship Specifications" screen), which makes it, I think, slightly bigger than an Anaconda.

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Re: [Release] Staer9's Shipset

Post by Cody » Thu Oct 27, 2016 10:54 am

I'm trying to imagine flying an Anaconda at 0.40 LM - nice!

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Re: [Release] Staer9's Shipset

Post by phkb » Thu Oct 27, 2016 10:57 am

"We brake for nobody"
:D

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Re: [Release] Staer9's Shipset

Post by Norby » Thu Oct 27, 2016 2:19 pm

phkb wrote:A standard Asp Mark II has the dimensions of 64m x 23m x 83m. An Asp Mark II Special, though, has the dimensions of 138m x 33m x 141m
Yes and intentional by the original author. I remember that I asked this once and got this answer. The "special" word mean exactly this speciality. :)

As Asp X, which also willfully big, this ship is a follower of Aegidian's X-Ships where the size comes from.

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Re: [Release] Staer9's Shipset

Post by phkb » Thu Oct 27, 2016 9:06 pm

With all due respect to aegidian, I think the current dimensions of the Special are a little off. Here's what the shipyard info says about the special (emphasis mine):
Zorgon Petterson Group, in a mostly successful attempt to make Asp Mk I more appealing to customers made a minor facelift to the ship in recent years, creating the Asp Mk II Special. Its performance is substantially similar to the regular version of the ship - most of the changes being cosmetic: enlarged heatsinks around the main engine thrusters and a slight cut-out in the front of the ship, exposing more of the laser barrel, has given the ship a more aggressive look.
Here's a screenshot of both the standard Asp Mark II and the Special, around 200m apart.
Image
That doesn't look like a minor facelift to me!

So, for those who want to adjust the size of the Special, you'll have to create a "shipdata-overrides.plist" file (if you don't already have one) and add the following section:

Code: Select all

	"staer9_mw-asp" = {
		model_scale_factor = 0.52;
	};
This value pulls the ship back into line of being a mostly cosmetic upgrade of the standard Asp.
Norby wrote: Asp X, which also willfully big
On the wiki page it actually says the Asp-X is larger than the standard Asp. That's not the case with the special.


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