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PostPosted: Wed Nov 09, 2011 11:02 am 
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download: here

<edit> fixed a few minor bugs: removed large cargo bay option, disabled test script

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Last edited by Staer9 on Thu Nov 10, 2011 11:41 am, edited 1 time in total.

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PostPosted: Wed Nov 09, 2011 11:11 am 
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8) Woot!

So, which niche does this fill? How big is it? (Etc...)

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PostPosted: Wed Nov 09, 2011 11:26 am 
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That looks like something very fast with a detachable witchspace engine. (Obi Wan Kenobi's ship comes to mind.)

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PostPosted: Wed Nov 09, 2011 11:33 am 
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Cool ship but it could do with a better texture


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PostPosted: Wed Nov 09, 2011 11:34 am 
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Cool ship but it could do with a better texture
I've just noticed there's the transparency checkerboard effect at the wingtips - so the original texture is partially transparent - which won't work in oolite anyway.

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Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here


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PostPosted: Wed Nov 09, 2011 11:52 am 
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it's kinda nice, but TBH that texture is messing w/ my ability to work out exactly what it looks like :-/ what i can make out looks cracking though.

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PostPosted: Wed Nov 09, 2011 12:04 pm 
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it's kinda nice, but TBH that texture is messing w/ my ability to work out exactly what it looks like :-/ what i can make out looks cracking though.
The Red Baron effect?

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Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here


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PostPosted: Wed Nov 09, 2011 2:23 pm 
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Sigh. Another new ship without any description. Added to the [wiki]OXP List[/wiki].


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PostPosted: Wed Nov 09, 2011 2:26 pm 
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Sigh. Another new ship without any description.
It's blue with lots of bits - just a suggestion :wink:

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PostPosted: Wed Nov 09, 2011 2:32 pm 
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Sigh. Another new ship without any description.
It's blue with lots of bits - just a suggestion :wink:
8)


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PostPosted: Wed Nov 09, 2011 4:03 pm 
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Quote:
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Sigh. Another new ship without any description.
It's blue with lots of bits - just a suggestion :wink:
Lt. Commander Data once said:
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It is... <pauses, tastes beverage> it is.. <pauses again, looks at beverage, considers> it is green.
:lol:

Very organic looking ship, like tendrils trailing behind it. And it's blue. :)

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PostPosted: Wed Nov 09, 2011 6:42 pm 
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It could also get a bit confusing, as there is already a ship named the Raptor (without the Ghost group part) in TCAT.

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PostPosted: Wed Nov 09, 2011 7:44 pm 
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Quote:
Quote:
Cool ship but it could do with a better texture
I've just noticed there's the transparency checkerboard effect at the wingtips - so the original texture is partially transparent - which won't work in oolite anyway.
First I made it white using materials (in much the same way that I made the Gunship) but it looked silly, then I made it blue, but for some reason it refused to have shadows and again looked silly, then I made a quick texture map in blenders texture paint function, I was slightly inspired by the boat camo that was used in one of the world wars (not entirely sure which) but in the end it was just scribbling on it from different angles, but hey:
Quote:
it's kinda nice, but TBH that texture is messing w/ my ability to work out exactly what it looks like :-/ what i can make out looks cracking though.
at least it is hard to identify.

A little more clarification on the actual ship:
It is a very light fighter, with high speed capabitilties (thanks to six ridiculous engines on the back) and decent shielding and energy banks. maybe slightly uber :? but hopefully the 650,000 price tag covers that. It is intended mainly for sharp-shooters and is a great dog fighter. fortunately the fact that it has only 1500 polygons means that oolite runs it rather nicely with no noticable frame-rate losses (even when I went agaist a pack of 6, but then again, raptors hunt in packs)

The texture issues are mainly unintentional but are completely un-noticable in-game (it is a tiny ship, and likes injectors) when I was play-testing it it was almost impossible to tell that it was actually blue.

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PostPosted: Wed Nov 09, 2011 10:06 pm 
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[double post - nothing to see here]

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Quote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here


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PostPosted: Wed Nov 09, 2011 10:08 pm 
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Quote:
Quote:
Quote:
Cool ship but it could do with a better texture
I've just noticed there's the transparency checkerboard effect at the wingtips - so the original texture is partially transparent - which won't work in oolite anyway.
First I made it white using materials (in much the same way that I made the Gunship) but it looked silly, then I made it blue, but for some reason it refused to have shadows and again looked silly, then I made a quick texture map in blenders texture paint function, I was slightly inspired by the boat camo that was used in one of the world wars (not entirely sure which) but in the end it was just scribbling on it from different angles, but hey:
Quote:
it's kinda nice, but TBH that texture is messing w/ my ability to work out exactly what it looks like :-/ what i can make out looks cracking though.
at least it is hard to identify.

A little more clarification on the actual ship:
It is a very light fighter, with high speed capabitilties (thanks to six ridiculous engines on the back) and decent shielding and energy banks. maybe slightly uber :? but hopefully the 650,000 price tag covers that. It is intended mainly for sharp-shooters and is a great dog fighter. fortunately the fact that it has only 1500 polygons means that oolite runs it rather nicely with no noticable frame-rate losses (even when I went agaist a pack of 6, but then again, raptors hunt in packs)


The texture issues are mainly unintentional but are completely un-noticable in-game (it is a tiny ship, and likes injectors) when I was play-testing it it was almost impossible to tell that it was actually blue.

Like this: Image

(HMS Argus c. 1917)

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Quote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here


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