[RELEASE] GHOST Raptor (v0.9.1)

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[RELEASE] GHOST Raptor (v0.9.1)

Post by Staer9 » Wed Nov 09, 2011 11:02 am

Image

download: here

<edit> fixed a few minor bugs: removed large cargo bay option, disabled test script
Last edited by Staer9 on Thu Nov 10, 2011 11:41 am, edited 1 time in total.
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Re: [RELEASE] GHOST Raptor

Post by DaddyHoggy » Wed Nov 09, 2011 11:11 am

8) Woot!

So, which niche does this fill? How big is it? (Etc...)
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Re: [RELEASE] GHOST Raptor

Post by Gimi » Wed Nov 09, 2011 11:26 am

That looks like something very fast with a detachable witchspace engine. (Obi Wan Kenobi's ship comes to mind.)
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Re: [RELEASE] GHOST Raptor

Post by ace\56 » Wed Nov 09, 2011 11:33 am

Cool ship but it could do with a better texture

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Re: [RELEASE] GHOST Raptor

Post by DaddyHoggy » Wed Nov 09, 2011 11:34 am

ace\56 wrote:Cool ship but it could do with a better texture
I've just noticed there's the transparency checkerboard effect at the wingtips - so the original texture is partially transparent - which won't work in oolite anyway.
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Re: [RELEASE] GHOST Raptor

Post by Killer Wolf » Wed Nov 09, 2011 11:52 am

it's kinda nice, but TBH that texture is messing w/ my ability to work out exactly what it looks like :-/ what i can make out looks cracking though.

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Re: [RELEASE] GHOST Raptor

Post by DaddyHoggy » Wed Nov 09, 2011 12:04 pm

Killer Wolf wrote:it's kinda nice, but TBH that texture is messing w/ my ability to work out exactly what it looks like :-/ what i can make out looks cracking though.
The Red Baron effect?
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Re: [RELEASE] GHOST Raptor

Post by maik » Wed Nov 09, 2011 2:23 pm

Sigh. Another new ship without any description. Added to the [wiki]OXP List[/wiki].

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Re: [RELEASE] GHOST Raptor

Post by Smivs » Wed Nov 09, 2011 2:26 pm

maik wrote:Sigh. Another new ship without any description.
It's blue with lots of bits - just a suggestion :wink:
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Re: [RELEASE] GHOST Raptor

Post by maik » Wed Nov 09, 2011 2:32 pm

Smivs wrote:
maik wrote:Sigh. Another new ship without any description.
It's blue with lots of bits - just a suggestion :wink:
8)

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Re: [RELEASE] GHOST Raptor

Post by CommonSenseOTB » Wed Nov 09, 2011 4:03 pm

Smivs wrote:
maik wrote:Sigh. Another new ship without any description.
It's blue with lots of bits - just a suggestion :wink:
Lt. Commander Data once said:
It is... <pauses, tastes beverage> it is.. <pauses again, looks at beverage, considers> it is green.
:lol:

Very organic looking ship, like tendrils trailing behind it. And it's blue. :)
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.


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Re: [RELEASE] GHOST Raptor

Post by Thargoid » Wed Nov 09, 2011 6:42 pm

It could also get a bit confusing, as there is already a ship named the Raptor (without the Ghost group part) in TCAT.

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Re: [RELEASE] GHOST Raptor

Post by Staer9 » Wed Nov 09, 2011 7:44 pm

DaddyHoggy wrote:
ace\56 wrote:Cool ship but it could do with a better texture
I've just noticed there's the transparency checkerboard effect at the wingtips - so the original texture is partially transparent - which won't work in oolite anyway.
First I made it white using materials (in much the same way that I made the Gunship) but it looked silly, then I made it blue, but for some reason it refused to have shadows and again looked silly, then I made a quick texture map in blenders texture paint function, I was slightly inspired by the boat camo that was used in one of the world wars (not entirely sure which) but in the end it was just scribbling on it from different angles, but hey:
Killer Wolf wrote:it's kinda nice, but TBH that texture is messing w/ my ability to work out exactly what it looks like :-/ what i can make out looks cracking though.
at least it is hard to identify.

A little more clarification on the actual ship:
It is a very light fighter, with high speed capabitilties (thanks to six ridiculous engines on the back) and decent shielding and energy banks. maybe slightly uber :? but hopefully the 650,000 price tag covers that. It is intended mainly for sharp-shooters and is a great dog fighter. fortunately the fact that it has only 1500 polygons means that oolite runs it rather nicely with no noticable frame-rate losses (even when I went agaist a pack of 6, but then again, raptors hunt in packs)

The texture issues are mainly unintentional but are completely un-noticable in-game (it is a tiny ship, and likes injectors) when I was play-testing it it was almost impossible to tell that it was actually blue.
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Re: [RELEASE] GHOST Raptor

Post by DaddyHoggy » Wed Nov 09, 2011 10:06 pm

[double post - nothing to see here]
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Re: [RELEASE] GHOST Raptor

Post by DaddyHoggy » Wed Nov 09, 2011 10:08 pm

Staer9 wrote:
DaddyHoggy wrote:
ace\56 wrote:Cool ship but it could do with a better texture
I've just noticed there's the transparency checkerboard effect at the wingtips - so the original texture is partially transparent - which won't work in oolite anyway.
First I made it white using materials (in much the same way that I made the Gunship) but it looked silly, then I made it blue, but for some reason it refused to have shadows and again looked silly, then I made a quick texture map in blenders texture paint function, I was slightly inspired by the boat camo that was used in one of the world wars (not entirely sure which) but in the end it was just scribbling on it from different angles, but hey:
Killer Wolf wrote:it's kinda nice, but TBH that texture is messing w/ my ability to work out exactly what it looks like :-/ what i can make out looks cracking though.
at least it is hard to identify.

A little more clarification on the actual ship:
It is a very light fighter, with high speed capabitilties (thanks to six ridiculous engines on the back) and decent shielding and energy banks. maybe slightly uber :? but hopefully the 650,000 price tag covers that. It is intended mainly for sharp-shooters and is a great dog fighter. fortunately the fact that it has only 1500 polygons means that oolite runs it rather nicely with no noticable frame-rate losses (even when I went agaist a pack of 6, but then again, raptors hunt in packs)


The texture issues are mainly unintentional but are completely un-noticable in-game (it is a tiny ship, and likes injectors) when I was play-testing it it was almost impossible to tell that it was actually blue.

Like this: Image

(HMS Argus c. 1917)
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Oolite Life is now revealed here

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