Bullet Drive OXP

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Wildeblood
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Bullet Drive OXP

Post by Wildeblood » Tue Dec 18, 2012 10:26 am

Bullet Drive OXP ver. 1.0.3

Bullet Drive is one of the small number of OXPs that make Oolite game-play harder, not easier. But only very, very slightly. The difference it introduces is that when at "torus drive" speeds manoeuvring is disabled and you travel in a straight line - like a bullet. Manoeuvring is not affected at "fuel injection" speed. Simply place the Bullet Drive OXP into your "AddOns" folder. No configuration or messing about required.
Download Bullet Drive OXP.
Last edited by Wildeblood on Fri May 17, 2013 2:55 am, edited 2 times in total.

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Pleb
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Re: Anti-cheatonic Bullet Drive OXP

Post by Pleb » Tue Dec 18, 2012 1:02 pm

Lol this sounds like fun, I will try this out when I get home! :mrgreen: It would make sense not to be able to navigate at those speeds, as the ship is being propelled mighty fast than compared to normal speeds, good job.

BTW Wildeblood, if you want to make things even harder for a laugh, there's a line in the code (source not script) that affects the speed at which you travel at in Torus-Drive mode. Set that number really high and watch as you get catapaulted across space quicker than you can say "Warp Factor 9"! :lol:

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maaarcooose
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Re: Anti-cheatonic Bullet Drive OXP

Post by maaarcooose » Tue Dec 18, 2012 3:59 pm

This actually makes it like the original Elite a little more where the Torus drive was referred to as 'space skip'.
Each press of the jump, skipped you ahead in space a certain amount and you had no chance to steer.

Hmmm, I feel an OXP coming on.

!m!
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Wildeblood
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Re: Anti-cheatonic Bullet Drive OXP

Post by Wildeblood » Tue Dec 18, 2012 4:05 pm

Pleb wrote:It would make sense not to be able to navigate at those speeds, as the ship is being propelled mighty fast than compared to normal speeds, good job.
maaarcooose wrote:This actually makes it like the original Elite a little more where the Torus drive was referred to as 'space skip'.
Each press of the jump, skipped you ahead in space a certain amount and you had no chance to steer.
Those are exactly the responses I was hoping for. Thank you, guys.

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spara
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Re: Anti-cheatonic Bullet Drive OXP

Post by spara » Wed Dec 19, 2012 8:23 am

This is nice. When it's about making game harder/fairer, I'm all for it. 8)

How about seeing the torus drive as an overcharge of the regular drive. To overcharge, you need to charge it first. You could activate the torus drive only if it has been charged. Charging would require something like 30 seconds or 1 minute or something since used last time. That would give a fleeing enemy a chance of escape. You could not just "torus drive" it, when it flees.

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Re: Anti-cheatonic Bullet Drive OXP

Post by UK_Eliter » Tue Jan 01, 2013 11:11 pm

I wanted to try this out, but the download link throws an error . . :(

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Wildeblood
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Re: Anti-cheatonic Bullet Drive OXP

Post by Wildeblood » Fri May 17, 2013 3:21 am

UK_Eliter wrote:I wanted to try this out, but the download link throws an error . . :(
A belated apology to UK_Eliter: I'm sorry that this file was missing during the first week of January. I did replace it with version 1.0.2 on January 7th, when Oolite 1.77 came out.

Last night I replaced it again with version 1.0.3, which fixes a bug wherein it didn't always work reliably when you first arrived in a new system. It's now working as I intended.

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Re: Bullet Drive OXP

Post by UK_Eliter » Fri May 17, 2013 10:51 am

@Wildeblood

Thanks!

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