[RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator

Discussion and information relevant to creating special missions, new ships, skins etc.

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Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititato

Post by Ranthe » Wed Feb 13, 2013 8:48 am

The ANC definitely adds to the immersion factor - I love the reorientation towards the target star.
Nice one!
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Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititato

Post by Duggan » Wed Feb 13, 2013 11:32 am

The Long Range Scanner gets you up close to these Far Jump points and they are usually a real far way out away in space which is great for those whom like peaceful skies and nebula watching. Tranquility in Oolite, a rare treasure indeed :)
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Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator

Post by phkb » Mon Oct 02, 2017 1:01 am

The Deep Horizon Advanced Navigation Computer is now available from the download manager.

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Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator

Post by UK_Eliter » Sun Oct 22, 2017 9:11 pm

These items of equipment look marvellous.

But, Cmd. Cheyd, have you checked for compatibility with my InterstellarTweaks OXP? Probably I should look at your code, so as to check.

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Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator

Post by phkb » Sun Oct 22, 2017 10:10 pm

The ANC uses the playerStartedJumpCountdown and playerCancelledJumpCountdown to control when to do it's auto-alignment magic. Then, if the ANC is actually installed and was used for the jump, it changes the length of time the jump takes and then awards the player with a fuel bonus when they exit witchspace. Not sure how this could interfere with Interstellar Tweaks.

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Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator

Post by Cody » Sun Oct 22, 2017 10:15 pm

Are you planning (with Cheyd's permission, of course) to add the EWI to the manager? Or is it broken?

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Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator

Post by phkb » Sun Oct 22, 2017 10:18 pm

I haven't looked at the EWI to be honest. I got Cmdr Cheyd's permission for the ANC - I'll check with him about the EWI. Thanks, Cody.

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Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator

Post by UK_Eliter » Sun Oct 22, 2017 10:25 pm

phkb wrote:
Sun Oct 22, 2017 10:10 pm
The ANC uses the playerStartedJumpCountdown and playerCancelledJumpCountdown to control when to do it's auto-alignment magic. Then, if the ANC is actually installed and was used for the jump, it changes the length of time the jump takes and then awards the player with a fuel bonus when they exit witchspace. Not sure how this could interfere with Interstellar Tweaks.
Ah yes, I should have said: it is the EWI (the Emergency Witchspace Initiator) that I was wondering about. For, as the 'blue-skinned being' said:
The Emergency Witchspace Initiator makes the interminable delay between deciding to retreat and the actual act a little quicker. By allowing certain 'safety guidelines' to be optimized, the EWI-OS-5141 is able to lessen the time needed for the hyperspace motors to 'spin up'. [. . . .] Bypassing or eliminating such protocols may result in misjumps, faulty navigation calculations, damage to ship systems, wasted fuel, and other side-effects. Deep Horizon Industries is not responsible for any undesirable outcomes from use of this product including, but not limited to, death by Thargoid.
That is: the EWI looks set to cause misjumps and to populate the resulting area of witchspace - and the latter is the business that my InterstellarTweaks is in the business of, too.

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Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator

Post by Cody » Sun Oct 22, 2017 10:26 pm

<nods> An interesting bit of kit, is the EWI.

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Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator

Post by phkb » Sun Oct 22, 2017 11:26 pm

UK_Eliter wrote: That is: the EWI looks set to cause misjumps and to populate the resulting area of witchspace - and the latter is the business that my InterstellarTweaks is in the business of, too.
From my quick reading of the code, this is true except for this statement: "to populate the resulting area of witchspace" - there are no population functions involved, no changes to what might be found in interstellar space. It only controls whether a misjump might occur, and then does random bad things to the player ship. I think the assumption is, if the player ends up in interstellar space, they're highly likely to find Thargoids, so there's no need to create any manually. I think you're safe!

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Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator

Post by Cody » Sun Oct 22, 2017 11:29 pm

Toto, I've a feeling we're not in Kansas anymore! <chortles>

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Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator

Post by UK_Eliter » Sun Oct 22, 2017 11:37 pm

A Tintin reference?

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Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator

Post by phkb » Mon Oct 23, 2017 12:53 am

Wizard of Oz, I believe.

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Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator

Post by Cmd. Cheyd » Mon Oct 23, 2017 5:22 am

You guys don't know how encouraging it is to have folks still comment on these OXP's so many years later. Glad you guys like them. (And I've given phkb permission to make the EWI part of the manager.)

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Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator

Post by phkb » Mon Oct 23, 2017 6:57 am

Cmd. Cheyd wrote: And I've given phkb permission to make the EWI part of the manager
And done!

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