random hits bug in 1.77?

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Bogatyr
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random hits bug in 1.77?

Post by Bogatyr »

I'm playing random hits in 1.77 and I got this message upon entering an anarchy system:
Judge Graham Arstor:
Well met Vigilante Luke. The word is the henchmen of mission_random_hits_revenge_mark_first_name mission_random_hits_revenge_mark_second_name plan to bring you to a fatal end. I suggest that you take precautions!

JeX
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Re: random hits bug in 1.77?

Post by JeX »

Hi Bogatyr!

I suggest moving this bug report to the appropriate thread http://aegidian.org/bb/viewtopic.php?f= ... &start=720

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Eric Walch
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Re: random hits bug in 1.77?

Post by Eric Walch »

It is the revenge warning: "random_hits_revenge_warning3". It does not contain any 1.77 specific stuff. The bug is probably becouse of an internal change of RH. Are you sure you use the latest version 1.4.18?

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Re: random hits bug in 1.77?

Post by gizmo »

I have the same "problem" with 1.4.18.

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CommRLock78
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Re: random hits bug in 1.77?

Post by CommRLock78 »

This is the same problem I reported to Eric about a month ago.
"I'll laser the mark all while munching a fistful of popcorn." - Markgräf von Ededleen, Marquess, Brutal Great One, Assassins' Guild Exterminator
---------------------------
At the helm of the Caduceus Omega, 'Murderous Morrígan'

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Eric Walch
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Re: random hits bug in 1.77?

Post by Eric Walch »

CommRLock78 wrote:This is the same problem I reported to Eric about a month ago.
Not the same, but it's brother. :)

The problem was that the mark variable was suddenly cleared by an 'improvement' of me, before I defined the revenge name. I thought to be clever by setting the revenge name now sooner in the code in the death script of the mark. Somehow I forgot that when the mark ejects, it was still not set. Anyhow, I now have it right for a next release. :mrgreen:
(I think)

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CommRLock78
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Re: random hits bug in 1.77?

Post by CommRLock78 »

Eric Walch wrote:
CommRLock78 wrote:This is the same problem I reported to Eric about a month ago.
Not the same, but it's brother. :)

The problem was that the mark variable was suddenly cleared by an 'improvement' of me, before I defined the revenge name. I thought to be clever by setting the revenge name now sooner in the code in the death script of the mark. Somehow I forgot that when the mark ejects, it was still not set. Anyhow, I now have it right for a next release. :mrgreen:
(I think)
Lookin' forward to it 8) - cheers! :D
"I'll laser the mark all while munching a fistful of popcorn." - Markgräf von Ededleen, Marquess, Brutal Great One, Assassins' Guild Exterminator
---------------------------
At the helm of the Caduceus Omega, 'Murderous Morrígan'

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