[Release] Stations for Extra Planets

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Keeper
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Re: [Release] Stations for Extra Planets

Post by Keeper » Mon Nov 05, 2018 12:22 am

I haven't played Oolite in a couple years but I just realized that, since people don't like the Constores because they make the game too easy by their location at the witchpoint, perhaps they could be incorporated into SFEP.

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spara
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Re: [Release] Stations for Extra Planets

Post by spara » Mon Nov 05, 2018 3:17 pm

Keeper wrote:
Mon Nov 05, 2018 12:22 am
I haven't played Oolite in a couple years but I just realized that, since people don't like the Constores because they make the game too easy by their location at the witchpoint, perhaps they could be incorporated into SFEP.
Who does not like Constores? Shame on them. :mrgreen:

SFEP already has that one version without the ads, since at the time it was one of the main station variants. Not sure about the actual Constores as a main station replacement, since that's what SFEP stations try to mimic. I'll ponder a bit.

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Re: [Release] Stations for Extra Planets

Post by spara » Mon Nov 05, 2018 3:27 pm

Nite Owl wrote:
Tue Oct 30, 2018 5:16 am
Found a minor problem with the S-A1 Coriolis Station by smivs. Had trouble manually docking at this station as the docking port was always showing up as extremely dark on at least two of the five sides. This made it difficult to judge my ship's distance from those sides. Took a look at the shipdata.plist for this station and found the cause. Did not use the BBCode for <code> here as you cannot highlight text inside of it as it is a highlight in and of itself.

"sfep_smivs_coriolis-station" = {
like_ship = "sfep_template";
materials = {
"smivs-coriolis-front.png" = {
diffuse_map = "sfep_smivs_coriolis_front.png";
emission_map = "sfep_smivs_coriolis_front_em.png";
shininess = 75; <--THIS IS THE PROBLEM
specular_color = ( 0.3, 0.3, 0.3, 1.0 );
};
"smivs-coriolis-back.png" = {
diffuse_map = "sfep_smivs_coriolis_back.png";
emission_map = "sfep_smivs_coriolis_back_em.png";
shininess = 4;
specular_color = ( 0.3, 0.3, 0.3, 1.0 );
};
"smivs-coriolis-side.png" = {
diffuse_map = "sfep_smivs_coriolis_side.png";
emission_map = "sfep_smivs_coriolis_side_em.png";
shininess = 4;
specular_color = ( 0.3, 0.3, 0.3, 1.0 );
};

None of the other stations in the OXZ have a shininess setting of 75 for any of their dock facings. The problem code appears around Line 354 in Notepad++. Tweaked the shininess settings in all of the above code to shininess = 7 and the problem has been resolved. Surprised no one else noticed this. Perhaps the overuse of Docking Computers has made them complacent. Either that or my own obsessive and compulsive nature with such things is showing again. Thank You spara for this OXZ as it has made the game much more enjoyable.
Glad you enjoy the OXP :D

That's a bug, the shininess should be 4. I'll fix it.

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Re: [Release] Stations for Extra Planets

Post by spara » Mon Nov 05, 2018 5:06 pm

New version is up (2.0.1)

* fixed buoy tumbling as per UK_Eliter's report
* fixed shininess of S-A1 Coriolis Station as per Nite Owl's report

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Re: [Release] Stations for Extra Planets

Post by phkb » Tue Nov 06, 2018 1:46 am

Keeper wrote:
Mon Nov 05, 2018 12:22 am
because they make the game too easy by their location at the witchpoint
From what I see in the game at the moment, Constores have already had their "easy-mode" slashed: you can't buy fuel there, and the markets have been limited to prevent exploitation. The only thing they provide, which might be considered "easy-mode", is a refuge in the event you're swamped at the witch-point by loads of assassins.

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