Additional Planets SR.oxp

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
submersible
Commodore
Commodore
Posts: 251
Joined: Thu Nov 10, 2011 7:49 am

Re: Extra Planet/Moon textures

Post by submersible » Sat Nov 02, 2013 6:21 am

Yes please. I lost an uncommitted copy of the git shady-planets branch which I'm sure can be repatched. Email to the devs list or commit on that branch and I will try to at least get shady planets into git -proper.

User avatar
cim
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 4018
Joined: Fri Nov 11, 2011 6:19 pm

Re: Extra Planet/Moon textures

Post by cim » Sat Nov 02, 2013 9:39 am


User avatar
Cmd. Cheyd
---- E L I T E ----
---- E L I T E ----
Posts: 926
Joined: Tue Dec 16, 2008 2:52 pm
Location: Deep Horizon Industries Manufacturing & Research Site somewhere in G8...

Re: Extra Planet/Moon textures

Post by Cmd. Cheyd » Wed Nov 20, 2013 3:27 am

Redspear-
If you're interested, I can make the code from DH-Systems 2 available to you. It was started and abandoned due to real-life demands on my time, and some script issues. It included code for having other OXP's register artwork and even planet positions into DHS2 for use. Had some other "cool" features. Least I thought them cool.

I may get around to starting the project up again, but in the mean time, you might find some inspiration. :)

User avatar
Redspear
---- E L I T E ----
---- E L I T E ----
Posts: 1343
Joined: Thu Jun 20, 2013 10:22 pm

Re: Extra Planet/Moon textures

Post by Redspear » Wed Nov 20, 2013 7:04 pm

Cmd. Cheyd wrote:Redspear-
If you're interested, I can make the code from DH-Systems 2 available to you.
Wow! :shock: Yes please; that's very generous of you. Thank you :D
Cmd. Cheyd wrote:It included code for having other OXP's register artwork and even planet positions into DHS2 for use. Had some other "cool" features. Least I thought them cool.

I may get around to starting the project up again, but in the mean time, you might find some inspiration. :)
That sounds very relevant to what I'm trying to do.

I'm not much of a coder yet, so inspiration tends to lead to borrowing and tweaking (rather than rewriting) at the moment.
I'd be happy to get back in touch before releasing anything, to make sure that you approved.

Thanks again :D
"With our thoughts, we make the world" :-) - - - Game too slow for you? Masslock Compensators - - - Trouble getting out of trouble? Indestructible Injectors

User avatar
Norby
---- E L I T E ----
---- E L I T E ----
Posts: 2543
Joined: Mon May 20, 2013 9:53 pm
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Contact:

Re: Extra Planet/Moon textures

Post by Norby » Tue Jan 07, 2014 1:41 pm

Redspear wrote:I've sourced some other textures that are available under the creative commons licence.
You can see them here: http://freebitmaps.blogspot.co.uk/
I now have over 90 moon textures and 100 planet textures to play with.
I plan to make an OXP which put more planets into systems (with activity goals, not ambience only). I am thinking to use these textures also to make secondary planets, but I found 37 only in the mentioned homepage.

How about your project?
If it is delayed then (or anyway) may I use these textures?
If yes then can you help me to get all textures? :)

User avatar
Redspear
---- E L I T E ----
---- E L I T E ----
Posts: 1343
Joined: Thu Jun 20, 2013 10:22 pm

Re: Extra Planet/Moon textures

Post by Redspear » Thu Jan 09, 2014 5:01 pm

Hi Norby, sorry for my absence...

Ok well yes, my little oxp got delayed while I was messing around with scaling issues :wink: but also when Cmdr Cheyd (very helpfully) suggested I looked at his code, which seemed to be an improvement over what I was using. It is currntly functional but before releasing I need to make sure I'm not stepping on any toes with regards to pinching bits of someone else's code or using their textures...

The 100+ textures I mentioned included those from sytem redux & demux as well as the ones you mention and other free ones that I'd found here and there. Some that I'd really like to use are those that were created by Parazaine http://aegidian.org/bb/viewtopic.php?f= ... 45e051d8df but s/he doesn't seem to have been around here for a while...

As for the use of the textures, they're not mine so I can't really claim them as such :) May I ask however, that you first give me a week to try and release this oxp in one form or another? I expect you'll do something far more impressive with them than I will but, well, I'd like to have a little try.
Oh, and thanks for asking :D

You will also be welcome to use any of the other included textures that I'd sourced (or modified in some cases) subject to any original licencing thsat they might have.

Intrigued by your 'activity goals' idea :)
"With our thoughts, we make the world" :-) - - - Game too slow for you? Masslock Compensators - - - Trouble getting out of trouble? Indestructible Injectors

User avatar
Norby
---- E L I T E ----
---- E L I T E ----
Posts: 2543
Joined: Mon May 20, 2013 9:53 pm
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Contact:

Re: Extra Planet/Moon textures

Post by Norby » Sun Jan 12, 2014 1:17 am

Redspear wrote:give me a week to try and release this oxp in one form or another?
Of course. Meantime I found other sources, for example celestiamotherlode.net and I have a new idea: due to Famous planets is in Povray planets the old textures of these planets are left out. So I grabbed these form the old zip files of Povray planets to make secondary planets into this systems - one more reason why these are famous if there are more planets within. ;)
Redspear wrote:Intrigued by your 'activity goals' idea :)
Some parts are working now so I will make a WIP topic with more info and a test version soon.

User avatar
submersible
Commodore
Commodore
Posts: 251
Joined: Thu Nov 10, 2011 7:49 am

Re: Extra Planet/Moon textures

Post by submersible » Sun Jan 12, 2014 4:36 am

Norby wrote:... and I have a new idea: due to Famous planets is in Povray planets the old textures of these planets are left out.
True - the rendering pipeline for these is also still working I think - so if you'd like some freshly rendered ones that is also a possibility.

User avatar
Redspear
---- E L I T E ----
---- E L I T E ----
Posts: 1343
Joined: Thu Jun 20, 2013 10:22 pm

Re: Extra Planet/Moon textures

Post by Redspear » Tue Jan 14, 2014 6:47 pm

Thanks Norby. Looking forward to seeing what you're up to :)

Meanwhile, as I get closer to a release, here's a teaser shot...

Image
"With our thoughts, we make the world" :-) - - - Game too slow for you? Masslock Compensators - - - Trouble getting out of trouble? Indestructible Injectors

User avatar
Captain Beatnik
Deadly
Deadly
Posts: 143
Joined: Sun Feb 27, 2011 10:15 pm
Location: Eastern Bavaria (Average Agricultural Confederacy)

Re: Extra Planet/Moon textures

Post by Captain Beatnik » Tue Jan 14, 2014 8:17 pm

Redspear wrote: Meanwhile, as I get closer to a release, here's a teaser shot...
Very nice planet! 8) I´m looking forward to see it in the game. :D
I love deadlines. I like the whooshing sound they make as they fly by.
(Douglas Adams, 1952 - 2001)

User avatar
Norby
---- E L I T E ----
---- E L I T E ----
Posts: 2543
Joined: Mon May 20, 2013 9:53 pm
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Contact:

Re: Extra Planet/Moon textures

Post by Norby » Fri Jan 17, 2014 6:20 am

Redspear wrote:Looking forward to seeing what you're up to :)
You made good work in the 3.3-times larger modifications in the rescaling topic so I started to think on the other, 100 times larger version. But meantime I found ideas to make playable the realistic distances also which are 300000 times longer than current lanes. Moreover I can make it at OXP level which is a bit faster. :)

Read here: FarPlanets OXP.

User avatar
Redspear
---- E L I T E ----
---- E L I T E ----
Posts: 1343
Joined: Thu Jun 20, 2013 10:22 pm

Re: Extra Planet/Moon textures

Post by Redspear » Mon Jan 20, 2014 2:33 am

Norby wrote:
Redspear wrote:Looking forward to seeing what you're up to :)
You made good work in the 3.3-times larger modifications in the rescaling topic so I started to think on the other, 100 times larger version. But meantime I found ideas to make playable the realistic distances also which are 300000 times longer than current lanes. Moreover I can make it at OXP level which is a bit faster. :)

Read here: FarPlanets OXP.
Thanks Norby :)

Holy Smoke! :shock: That looks amazing :shock: and you're doing it by oxp too :D
Consider me a fan 8)


Meanwhile I've had a go at releasing this planet thing as an oxp (downloads and descriptions on first post).
"With our thoughts, we make the world" :-) - - - Game too slow for you? Masslock Compensators - - - Trouble getting out of trouble? Indestructible Injectors

User avatar
Norby
---- E L I T E ----
---- E L I T E ----
Posts: 2543
Joined: Mon May 20, 2013 9:53 pm
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Contact:

Re: Extra Planet/Moon textures

Post by Norby » Mon Jan 20, 2014 5:29 pm

Redspear wrote:Holy Smoke! :shock: That looks amazing :shock: and you're doing it by oxp too :D
Consider me a fan 8)
Thank you! :)
Redspear wrote:Meanwhile I've had a go at releasing this planet thing as an oxp (downloads and descriptions on first post).
Nice work! The used free 4000x2000 textures are exceptionally good.:)

User avatar
Redspear
---- E L I T E ----
---- E L I T E ----
Posts: 1343
Joined: Thu Jun 20, 2013 10:22 pm

Re: Extra Planet/Moon textures

Post by Redspear » Sat Jan 25, 2014 5:54 pm

Captain Beatnik wrote:
Redspear wrote: Meanwhile, as I get closer to a release, here's a teaser shot...
Very nice planet! 8) I´m looking forward to see it in the game. :D
Belated thanks Captain B :D

Meanwhile, I've fixed a bug (or at least I think I have...) that was preventing many of the textures from being used.

Updated version of the the main folder (0.5.5) available for download here:
https://app.box.com/s/u6zwi9tts4anxqk87bgq
"With our thoughts, we make the world" :-) - - - Game too slow for you? Masslock Compensators - - - Trouble getting out of trouble? Indestructible Injectors

User avatar
Redspear
---- E L I T E ----
---- E L I T E ----
Posts: 1343
Joined: Thu Jun 20, 2013 10:22 pm

Re: Extra Planet/Moon textures - now Additional Planets.oxp

Post by Redspear » Thu Jan 30, 2014 4:47 pm

Norby wrote:Nice work! The used free 4000x2000 textures are exceptionally good.:)
Thanks Norby. I've updated that texture pack with a couple of improvements.
1. There were a few .jpg files that wouldn't dispaly so I've converted them to .png
2. I've included an optional planetinfo file that makes these textures appear far more often (good for testing or if you're not so keen on including some of the other packs.

Started adding some sample pics to the first post to.

Free Bitmaps texture pack 1.1 available here:
https://app.box.com/s/mgepvj5h7ariyfcxzb4p
"With our thoughts, we make the world" :-) - - - Game too slow for you? Masslock Compensators - - - Trouble getting out of trouble? Indestructible Injectors

Post Reply