[RELEASE] SKS Plasma Mark I

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SirArian
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[RELEASE] SKS Plasma Mark I

Post by SirArian » Thu Mar 06, 2014 5:43 pm

From Silver Knight Shipyards on Diqudi in chart 3 comes the Plasma Mark I, a small multi-roll craft designed primarily for a pilot who is trying to make a living in the business of passenger carrying, and who, to be able to get contracts, must take the ones through more dangerous systems than most pilots would be willing to. From it's speed of 0.4 LM to it's patented SpaceCamo(tm), it is a craft that, wherever you go, assassins would have a hard time spotting you.
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Speed: 0.4 LM
Energy: 375
Energy Recharge: 4.0
Roll: 1.5
Pitch: 1.2
Missiles: 4
Cargo: 0
Cargo Extention: 10
Passenger Berths: 1
Thrust: 35
Forward and aft weapon mounts.

Download it Here.
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Re: [RELEASE] SKS Plasma Mark I

Post by Diogenese Senna » Thu Mar 06, 2014 6:57 pm

Downloaded
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Re: [RELEASE] SKS Plasma Mark I

Post by SirArian » Thu Mar 06, 2014 7:10 pm

Diogenese Senna wrote:Downloaded
Thank you! Please let me know what you think of it. :)
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Re: [RELEASE] SKS Plasma Mark I

Post by JazHaz » Thu Mar 06, 2014 11:51 pm

What does it look like? Please provide better screenshots!

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Re: [RELEASE] SKS Plasma Mark I

Post by SirArian » Fri Mar 07, 2014 1:05 am

JazHaz wrote:What does it look like? Please provide better screenshots!
It is rather dark, so it is hard to get a good screenshot of it ingame. However, I do have a few from the viewer I use while I am working on the texture.
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How are those?
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Re: [RELEASE] SKS Plasma Mark I

Post by Commander McLane » Fri Mar 07, 2014 9:27 am

SirArian wrote:How are those?
I think "rather dark" is an apt summary. :mrgreen:

I also think I'm gonna pass on this one. For me Oolite is a visual game. Making things only barely visible kind of defeats the purpose. (Personal opinion only.)

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Re: [RELEASE] SKS Plasma Mark I

Post by SirArian » Fri Mar 07, 2014 4:29 pm

Commander McLane wrote:
SirArian wrote:How are those?
I think "rather dark" is an apt summary. :mrgreen:

I also think I'm gonna pass on this one. For me Oolite is a visual game. Making things only barely visible kind of defeats the purpose. (Personal opinion only.)
It was supposed to be a stealth ship, but I understand completely. That's the great thing about OXPs, if you don't like it, you don't have to install it, rather than it being built into the game. :D My next release (coming soon!) will also be rather dark on three sides, (top, bottom and front) but the two after that are going to be lighter. :)
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Re: [RELEASE] SKS Plasma Mark I

Post by JazHaz » Fri Mar 07, 2014 4:45 pm

I don't think making a dark ship will help the player. NPCs will still hit you no matter what colour you are. And if you give this ship to NPCs then they will be nearly impossible to see against the stars for the player. This will make the game far harder.

Not a ship I will be having in my Ooniverse.

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Re: [RELEASE] SKS Plasma Mark I

Post by Thargoid » Fri Mar 07, 2014 5:32 pm

With nebulae and lighting, you may be surprised actually how visible that ship might be.

It looks reasonably similar to my Barracuda fighters in both size and colouration, and those are actually reasonably visible. Indeed with a highly nebulous system it may be that they're quite visible by what they obscure rather than what they themselves can be seen as.

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Re: [RELEASE] SKS Plasma Mark I

Post by Cody » Fri Mar 07, 2014 7:01 pm

Thargoid wrote:... with a highly nebulous system it may be that they're quite visible by what they obscure rather than what they themselves can be seen as.
<nods> Indeed! I rather like its colour too - purple is cool.

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