[RELEASE] OMGLaser OXP v0.4.0.2

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Norby
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[RELEASE] OMGLaser OXP v0.4.0.2

Post by Norby » Tue Apr 01, 2014 5:34 pm

The ultimate laser weapon is ready to use!

Features:
-Fast reboot after use!
-Energy saver option when you miss!
-This battleship-class weapon can fit into as small ships as an Anaconda!

See in the wiki: [wiki]OMGLaser[/wiki] and download it.
Last edited by Norby on Tue Apr 01, 2014 8:45 pm, edited 1 time in total.

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Re: [RELEASE] OMGLaser OXP v0.4.0.1

Post by Smivs » Tue Apr 01, 2014 5:38 pm

<chuckles>
I'll have to fit one to my Wonderworm :P
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Re: [RELEASE] OMGLaser OXP v0.4.0.1

Post by spara » Tue Apr 01, 2014 6:10 pm

Just had to download it. :D

How about killing opponents just by staring them. The crosshair could look like an eye and when it has been on top of anything for a couple of seconds, that target would explode. Then your 'evil eye' would have to charge for a while. Docking would be a challenge. First you'll wipe out the beacon to make to the 'evil eye' charge for a while and then you inject in before it has recharged.

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Re: [RELEASE] OMGLaser OXP v0.4.0.2

Post by Norby » Tue Apr 01, 2014 9:05 pm

Nice idea, you can make it a year hence. ;)

A (less-uber) fix is out to do not punch without the equipment. (Oops)

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Re: [RELEASE] OMGLaser OXP v0.4.0.2

Post by Commander Wilmot » Wed Apr 09, 2014 3:24 pm

So you finally worked out how to make a small plasma accelerator? :wink:

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Re: [RELEASE] OMGLaser OXP v0.4.0.2

Post by Norby » Wed Apr 09, 2014 5:30 pm

Yes, in this way: ship.explode(); ;)

Technically this oxp is a joke which was born because it was so simple to made. A good background story for this weapon need more effort than the whole code. :)

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Re: [RELEASE] OMGLaser OXP v0.4.0.2

Post by Commander McLane » Wed Apr 09, 2014 7:52 pm

Norby wrote:Yes, in this way: ship.explode(); ;)

Technically this oxp is a joke which was born because it was so simple to made. A good background story for this weapon need more effort than the whole code. :)
[EliteWiki] Sounds familiar. :wink:

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Re: [RELEASE] OMGLaser OXP v0.4.0.2

Post by Commander Wilmot » Wed Apr 09, 2014 11:15 pm

Commander McLane wrote:
Norby wrote:Yes, in this way: ship.explode(); ;)

Technically this oxp is a joke which was born because it was so simple to made. A good background story for this weapon need more effort than the whole code. :)
[EliteWiki] Sounds familiar. :wink:
Quite. Not like there was a link in the wiki entry suggesting that killit missiles might be complementary with this weapon anything. :)

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Re: [RELEASE] OMGLaser OXP v0.4.0.2

Post by Commander McLane » Thu Apr 10, 2014 8:57 am

Commander Wilmot wrote:Quite. Not like there was a link in the wiki entry suggesting that killit missiles might be complementary with this weapon anything. :)
Ah! I wasn't aware, because the Wiki was down yesterday when I posted this. In fact, klicking on my own link was how I found out that it was down.

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