[Wip] No shaders extra and alternative ships...

Discussion and information relevant to creating special missions, new ships, skins etc.

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Norby
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Re: [Wip] No shaders extra and alternative ships...

Post by Norby »

Mikael wrote:I'm having a problem with the extra stations addon on a Mac.
Verifier said nothing relevant but how about if you put a ; to the end of 102. line in Config/shipdata.plist in /Users/mikael/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.amah.noshaders_extra_stations_addon.oxz ?

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Amah
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Re: [Wip] No shaders extra and alternative ships...

Post by Amah »

thanks Norby,

yeah, that's the semicolon I was suspecting. I put the shipdata.plist on my box acccount for Mikael.
Amah

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Re: [Wip] No shaders extra and alternative ships...

Post by Mikael »

Just tested it, and everything looks fine now :D

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Amah
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Re: [Wip] No shaders extra and alternative ships...

Post by Amah »

:-)ok, I'll put up a fixed oxz online asap.

Thanks for spotting and testing, folks!
Amah

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Re: [Wip] No shaders extra and alternative ships...

Post by phkb »

I recently got this in my log file:

Code: Select all

16:50:09.898 [files.notFound]: ----- WARNING: Could not find texture file "noshaders_Staer9_cobra3.5_diffuse21.png".
I had a look at the shipdata.plist file and I think this section:

Code: Select all

"noshaders_cobra3.5npct11" = 
	{
	like_ship = "noshaders_cobra3.5npct1";
	materials =
		{
			"Hull" =
			{
				diffuse_map = "noshaders_Staer9_cobra3.5_diffuse21.png";
				specular_color = (0.2, 0.2, 0.2);
				shininess = 5;
				emission_map = 
				{
					name = "noshaders_Staer9_cobra3.5_glow.png";  
				};
				emission_modulate_color = (0.8325, 0.9686, 0.9926, 1.0);
			};	
		};

	};
Should actually look like this:

Code: Select all

"noshaders_cobra3.5npct11" = 
	{
	like_ship = "noshaders_cobra3.5npct1";
	materials =
		{
			"Hull" =
			{
				diffuse_map = "noshaders_Staer9_cobra3.5_diffuse11.png"; // << change to this.
				specular_color = (0.2, 0.2, 0.2);
				shininess = 5;
				emission_map = 
				{
					name = "noshaders_Staer9_cobra3.5_glow.png";  
				};
				emission_modulate_color = (0.8325, 0.9686, 0.9926, 1.0);
			};	
		};

	};

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Amah
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Re: [Wip] No shaders extra and alternative ships...

Post by Amah »

Hi phkb,

thanks for the report and the quick fix!

I'll see to it, asap :-)
Amah

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Re: [Wip] No shaders extra and alternative ships...

Post by Amah »

sorry folks for the delay, I uploaded phkb's fix for the chopped cobra now.

Fly save :-)
Amah

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BlackWolf
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Re: [Wip] No shaders extra and alternative ships...

Post by BlackWolf »

Installed the buyable/sellable turrets and the logistics ships. Bought the ship and turret mounted it in slot 3, so how do you fire it? Or does it do that on it's own.
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Re: [Wip] No shaders extra and alternative ships...

Post by another_commander »

If those turrets follow the standard game mechanics, then yes, they are fully automatic and will fire on yout current hostile target as soon as it gets within their range.

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Re: [Wip] No shaders extra and alternative ships...

Post by BlackWolf »

Awesome thanks.
I have it on the rear, and I like dogfighting, so I never see it go off. Lol
Creativity is a gift, use it well.

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