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Oolite Bulletins • [Wip] No shaders extra and alternative ships... - Page 12
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Re: [Wip] No shaders extra and alternative ships...

Posted: Wed Feb 03, 2016 6:39 pm
by Norby
Mikael wrote:I'm having a problem with the extra stations addon on a Mac.
Verifier said nothing relevant but how about if you put a ; to the end of 102. line in Config/shipdata.plist in /Users/mikael/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.amah.noshaders_extra_stations_addon.oxz ?

Re: [Wip] No shaders extra and alternative ships...

Posted: Thu Feb 04, 2016 6:01 am
by Amah
thanks Norby,

yeah, that's the semicolon I was suspecting. I put the shipdata.plist on my box acccount for Mikael.

Re: [Wip] No shaders extra and alternative ships...

Posted: Thu Feb 04, 2016 5:55 pm
by Mikael
Just tested it, and everything looks fine now :D

Re: [Wip] No shaders extra and alternative ships...

Posted: Thu Feb 04, 2016 6:21 pm
by Amah
:-)ok, I'll put up a fixed oxz online asap.

Thanks for spotting and testing, folks!

Re: [Wip] No shaders extra and alternative ships...

Posted: Tue Mar 15, 2016 11:21 pm
by phkb
I recently got this in my log file:

Code: Select all

16:50:09.898 [files.notFound]: ----- WARNING: Could not find texture file "noshaders_Staer9_cobra3.5_diffuse21.png".
I had a look at the shipdata.plist file and I think this section:

Code: Select all

"noshaders_cobra3.5npct11" = 
	{
	like_ship = "noshaders_cobra3.5npct1";
	materials =
		{
			"Hull" =
			{
				diffuse_map = "noshaders_Staer9_cobra3.5_diffuse21.png";
				specular_color = (0.2, 0.2, 0.2);
				shininess = 5;
				emission_map = 
				{
					name = "noshaders_Staer9_cobra3.5_glow.png";  
				};
				emission_modulate_color = (0.8325, 0.9686, 0.9926, 1.0);
			};	
		};

	};
Should actually look like this:

Code: Select all

"noshaders_cobra3.5npct11" = 
	{
	like_ship = "noshaders_cobra3.5npct1";
	materials =
		{
			"Hull" =
			{
				diffuse_map = "noshaders_Staer9_cobra3.5_diffuse11.png"; // << change to this.
				specular_color = (0.2, 0.2, 0.2);
				shininess = 5;
				emission_map = 
				{
					name = "noshaders_Staer9_cobra3.5_glow.png";  
				};
				emission_modulate_color = (0.8325, 0.9686, 0.9926, 1.0);
			};	
		};

	};

Re: [Wip] No shaders extra and alternative ships...

Posted: Sat Mar 19, 2016 5:20 pm
by Amah
Hi phkb,

thanks for the report and the quick fix!

I'll see to it, asap :-)

Re: [Wip] No shaders extra and alternative ships...

Posted: Fri Apr 08, 2016 4:10 pm
by Amah
sorry folks for the delay, I uploaded phkb's fix for the chopped cobra now.

Fly save :-)

Re: [Wip] No shaders extra and alternative ships...

Posted: Sat Mar 17, 2018 2:05 am
by BlackWolf
Installed the buyable/sellable turrets and the logistics ships. Bought the ship and turret mounted it in slot 3, so how do you fire it? Or does it do that on it's own.

Re: [Wip] No shaders extra and alternative ships...

Posted: Sat Mar 17, 2018 9:08 am
by another_commander
If those turrets follow the standard game mechanics, then yes, they are fully automatic and will fire on yout current hostile target as soon as it gets within their range.

Re: [Wip] No shaders extra and alternative ships...

Posted: Sat Mar 17, 2018 10:07 am
by BlackWolf
Awesome thanks.
I have it on the rear, and I like dogfighting, so I never see it go off. Lol