Hej Smivs, hej Ranthe,
yeah I tried to post a quick and dirty guide (based on Captain Solo's instruction and my experiences from the noshaders project) in the skinner's den, but you need some experience with e.g. GIMP and RGBAs , so I thought I come up with this pet project, to make customising easier.
FYI: Concerning the oolite textures you basically extract each colour channel plus alpha, export the alpha as emission map and recombine RGB as diffuse texture.
I updated the ocpc base package to support anacondas now, and uploaded two example skins for it: The default griff anaconda and a whitish/slate coloured paintscheme Griff used for his later ships.
There's a texture_template folder in the skin packages, where you can find the diffuse and emission textures as layered GIMP RGB example files. The diffuse and emission textures also come as plain PNG files, so if you don't like Gimp you can edit them even in Paint I think
I have to admit I just nicked the mask for colour schemes from dertien's YAH Haulers anaconda templates (thanks for putting them online!
), which you can find here: https://app.box.com/s/46n9jxe50x7pwzm27qtk/1/2113007684
if you have ideas, questions or find bugs just say a word. If you like, do post a screenshot of your finished ship,