[Release] QTHI Auxiliary Energy Generators

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QCS
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Re: [WIP] Long forgotten technologies - Auxiliary Generators

Post by QCS » Sat Feb 28, 2015 10:24 am

Ok, after some more testing, I dropped the idea to have additional chambers, one is enough. Maybe one needs to increase the energy output a little (with an update), but that's about it.

I am going to release the first installment soon. Do I create a new forum thread for this, or do I refurbish this thread by modifying the first post?

Thanks,
QCS

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Re: [WIP] Long forgotten technologies - Auxiliary Generators

Post by Smivs » Sat Feb 28, 2015 10:55 am

QCS wrote: I am going to release the first installment soon. Do I create a new forum thread for this, or do I refurbish this thread by modifying the first post?
You can do either. The thread title can be changed and as this thread is only on page 2 that would be my suggestion in this case. It's probably best to start a new thread if the WIP thread is several pages long though.
Good luck with it :)
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Re: [Release] QTHI Auxiliary Energy Generators

Post by QCS » Sat Feb 28, 2015 6:36 pm

V0.1 released (see first post).

If you have question/problems (which might very likely occur), please post here. I am new to OXP development ;-)

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Re: [Release] QTHI Auxiliary Energy Generators

Post by QCS » Wed Mar 04, 2015 6:31 pm

Release 0.1.1 - Only changes in texts.

Next update will probably remove the incompatibility between the witchdrive-based device and the other devices, and possibly add some sounds if I find some.

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Re: [Release] QTHI Auxiliary Energy Generators

Post by QCS » Wed May 06, 2015 3:42 pm

Question to those who have one of the devices installed (or are otherwise inclined to have an opinion :-D)

Currently the devices do not "remember" their setting, you need to activate it everytime you leave a dock.
This is to prevent accidental spending of fuel, and in case of the Light variant, to prevent automatic blocking of the Witchspace drive.

Do you think it would be good if those devices would remember their status, or if it would be possible to *make* it remember it (via priming/option)?

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Re: [Release] QTHI Auxiliary Energy Generators

Post by Fleurghber » Sat Mar 17, 2018 1:29 pm

Something's not right here:

"Opening log for Oolite version 1.86 (x86-64) under Mac OS X Version 10.9.5 (Build 13F1911) at 2018-03-17 01:26:21 pm +0000.
Machine type: iMac14,1, 8192 MiB memory, 4 x x86 (Haswell) @ 2700 MHz.
Build options: OpenAL, new planets.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

13:26:21.835 [dataCache.rebuild.pathsChanged]: Cache is stale (search paths have changed). Rebuilding from scratch.
13:26:21.859 [system]: Invalid color System, labelColor (warning given only once)
13:26:21.940 [rendering.opengl.version]: OpenGL renderer version: 2.1.0 ("2.1 INTEL-8.28.37"). Vendor: "Intel Inc.". Renderer: "Intel Iris Pro OpenGL Engine".
13:26:21.940 [rendering.opengl.extensions]: OpenGL extensions (128):
GL_EXT_texture_compression_dxt1, GL_EXT_rescale_normal, GL_EXT_transform_feedback, GL_EXT_blend_func_separate, GL_EXT_framebuffer_sRGB, GL_ATI_texture_env_combine3, GL_ARB_draw_elements_base_vertex, GL_EXT_debug_label, GL_EXT_geometry_shader4, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_NV_texgen_reflection, GL_NV_blend_square, GL_ARB_texture_compression_rgtc, GL_EXT_stencil_wrap, GL_ARB_texture_env_crossbar, GL_EXT_framebuffer_blit, GL_ATI_separate_stencil, GL_APPLE_vertex_point_size, GL_EXT_texture_rectangle, GL_APPLE_specular_vector, GL_EXT_packed_depth_stencil, GL_EXT_blend_color, GL_ARB_fragment_program_shadow, GL_EXT_texture_env_add, GL_EXT_provoking_vertex, GL_EXT_texture_array, GL_ARB_texture_env_combine, GL_ARB_point_sprite, GL_ARB_multisample, GL_EXT_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_EXT_texture_lod_bias, GL_APPLE_pixel_buffer, GL_ARB_vertex_program, GL_EXT_bgra, GL_APPLE_fence, GL_APPLE_ycbcr_422, GL_EXT_timer_query, GL_EXT_vertex_array_bgra, GL_ARB_depth_clamp, GL_IBM_rasterpos_clip, GL_ARB_pixel_buffer_object, GL_SGIS_generate_mipmap, GL_EXT_framebuffer_multisample_blit_scaled, GL_ARB_shader_texture_lod, GL_ARB_texture_float, GL_ARB_texture_rectangle, GL_ARB_vertex_shader, GL_NV_texture_barrier, GL_ARB_provoking_vertex, GL_ARB_texture_env_add, GL_APPLE_object_purgeable, GL_ARB_texture_env_dot3, GL_APPLE_rgb_422, GL_NV_depth_clamp, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_cube_map, GL_APPLE_element_array, GL_ATI_texture_float, GL_ARB_window_pos, GL_ARB_sync, GL_ARB_vertex_buffer_object, GL_APPLE_texture_range, GL_NV_conditional_render, GL_EXT_stencil_two_side, GL_ARB_texture_compression, GL_ARB_instanced_arrays, GL_EXT_blend_minmax, GL_ARB_texture_border_clamp, GL_EXT_draw_buffers2, GL_ARB_shading_language_100, GL_EXT_blend_equation_separate, GL_ARB_vertex_blend, GL_EXT_blend_subtract, GL_EXT_packed_float, GL_APPLE_aux_depth_stencil, GL_APPLE_row_bytes, GL_NV_light_max_exponent, GL_EXT_abgr, GL_EXT_texture_filter_anisotropic, GL_ARB_vertex_array_bgra, GL_ARB_draw_buffers, GL_ARB_transpose_matrix, GL_ARB_color_buffer_float, GL_EXT_gpu_program_parameters, GL_APPLE_client_storage, GL_ARB_texture_non_power_of_two, GL_ARB_multitexture, GL_EXT_gpu_shader4, GL_APPLE_flush_render, GL_ARB_framebuffer_object, GL_APPLE_vertex_program_evaluators, GL_APPLE_transform_hint, GL_EXT_texture_compression_s3tc, GL_APPLE_flush_buffer_range, GL_EXT_texture_integer, GL_SGIS_texture_edge_clamp, GL_NV_fog_distance, GL_ARB_occlusion_query, GL_ARB_fragment_shader, GL_ARB_texture_rg, GL_ARB_fragment_program, GL_ARB_seamless_cube_map, GL_ARB_shader_objects, GL_EXT_draw_range_elements, GL_APPLE_vertex_array_object, GL_ARB_depth_texture, GL_EXT_texture_sRGB, GL_ARB_half_float_vertex, GL_APPLE_vertex_array_range, GL_ARB_shadow, GL_EXT_multi_draw_arrays, GL_ARB_half_float_pixel, GL_APPLE_packed_pixels, GL_ARB_point_parameters, GL_EXT_debug_marker, GL_EXT_texture_sRGB_decode, GL_EXT_clip_volume_hint, GL_SGIS_texture_lod, GL_EXT_fog_coord, GL_EXT_texture_shared_exponent, GL_ATI_texture_mirror_once, GL_APPLE_float_pixels, GL_EXT_framebuffer_multisample, GL_ARB_depth_buffer_float, GL_ARB_draw_instanced
13:26:21.945 [rendering.opengl.shader.support]: Shaders are supported.
13:26:21.953 [dataCache.rebuild.pathsChanged]: Cache is stale (search paths have changed). Rebuilding from scratch.
13:26:21.954 [searchPaths.dumpAll]: Resource paths:
~/Desktop/Games and things/Elite family/Oolite-1.86/Oolite.app/Contents/Resources
~/Library/Application Support/Oolite/Managed AddOns
~/Library/Application Support/Oolite/AddOns
~/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.QCS.QTHI_AuxEnergyGenerators.oxz
13:26:21.961 [shipData.load.begin]: Loading ship data.
13:26:22.255 [plist.parse.failed]: Failed to parse ~/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.QCS.QTHI_AuxEnergyGenerators.oxz/Config/equipment.plist as a property list.
Unexpected character ( at line 1
13:26:22.439 [startup.complete]: ========== Loading complete in 0.55 seconds. ==========
13:26:24.313 [exit.context]: Exiting: Exit Game selected on start screen.

Closing log at 2018-03-17 01:26:24 pm +0000."

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