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Re: Xenon UI OXP

Posted: Sat Jun 06, 2015 2:20 pm
by Norby
The hand for 16:10 is belong to my son. :)
My current desire is an UHD TV (16:9) what I plan to use as desktop monitor probably in the not so far future. Unfortunately there are no 16:10 UHD panels (3840x2400) in production. I see the manufacturers finished with 16:10 ratio and force 16:9 in the future.

I don't think a redux version is needed. In 4:3 there is no problem and worth a few extra seconds to download "deluxe" instead. In 16:10 you can use something around width=800 next to height=480 to shrink horizontally. Beter than maintain parallel releases imho.

Try http://optipng.sourceforge.net/, this made even smaller images from your pngs at me using the -o7 parameter.

You should make a xenon_standard_f5-1.png also.

I would like to request the following in the case of GUI_SCREEN_REPORT for my almost ready HD Backgrounds OXP:

Code: Select all

if( worldScripts.hdbg ) return;

Re: Xenon UI OXP

Posted: Sat Jun 06, 2015 4:33 pm
by Tichy
phkb wrote:Until I make a 16:10 specific version, go with the redux.
The redux version is quite nice. I also like your music more than the original theme, which is (IMHO) too loud. :)

Re: Xenon UI OXP

Posted: Sat Jun 06, 2015 10:54 pm
by phkb
Wildeblood wrote:Bogus code:
Thanks for that. Old habits die hard!
Wildeblood wrote:Could you explain what this is for?
For some reason (which I don't fully understand), if I try to use "setBackground" for any mission screen with a short range or long range chart on it, the background will appear but the chart will be invisible. So, I'm setting those screens via the plist file (the "short_range_chart_mission" and "long_range_chart_mission" items in the plist file).

Each of those mission screen ID's in the code has a chart on it - therefore I need to skip the "setBackground" and allow the plist file to allocate the background. Does that make sense?
Norby wrote:Try http://optipng.sourceforge.net/, this made even smaller images from your pngs at me using the -o7 parameter.
Thanks for that. I'll use that on the next release.
Norby wrote:You should make a xenon_standard_f5-1.png also.
Ah, my bad. It IS there, but it has a capital F in the filename. OK for Windows, bad for everything else. Fixed for next version, but you can fix it yourself in the meantime.

Re: Xenon UI OXP

Posted: Sun Jun 07, 2015 7:35 am
by phkb
I've just uploaded version 1.1.0 on both OXP's, but note: I've split the resources into their own oxz, to make it easier to update the config quickly. So there's two downloads required for each OXP now:

For the 16:9 version: Part 1 for the config, Part 2 (36mb) for the resources.
For the Redux version: Part 1 for the config, Part 2 (11mb) for the resources.

Norby, I'm still considering the 16:10 option. Tell your son I'm working on it!

All things going well, I'll try adding this to the download manager tomorrow.

Re: Xenon UI OXP

Posted: Sun Jun 07, 2015 9:00 am
by Redspear
Looks very promising phkb, I look foward to trying it out :)

Re: Xenon UI OXP

Posted: Sun Jun 07, 2015 11:37 am
by phkb
Version 1.1.1 is up which fixes a small issue with a missing ".". Splitting the config from the resources just paid off! Very small download now.

Re: Xenon UI OXP

Posted: Mon Jun 08, 2015 5:54 am
by phkb
I've now added the expansion pack to the download manager, and created a Wiki page.

Re: Xenon UI OXP

Posted: Tue Jun 09, 2015 2:45 pm
by Zireael
I like the fact that it changes for red alert!

Re: Xenon UI OXP

Posted: Tue Jun 09, 2015 3:06 pm
by phkb
OK, there are now two resource pack options for Xenon UI: Pack A for 16:9 screens, and Pack B for 16:10 screens. All available via the Wiki page or through the download manager. You will have to manually download the right pack for your system, though.

Norby, I hope your son likes it!

Re: Xenon UI OXP

Posted: Tue Jun 09, 2015 4:43 pm
by Tichy
phkb wrote:OK, there are now two resource pack options for Xenon UI: Pack A for 16:9 screens, and Pack B for 16:10 screens. All available via the Wiki page or through the download manager. You will have to manually download the right pack for your system, though.

Norby, I hope your son likes it!
Nice. Thank you! :)
Could you add dependecies to the packages? I think it would be better that Xenon UI is marked as a dependency for Pack A and B. :)

Re: Xenon UI OXP

Posted: Tue Jun 09, 2015 6:36 pm
by Norby
phkb wrote:Norby, I hope your son likes it!
Yes, he said when tried: so good! :)

Re: Xenon UI OXP

Posted: Tue Jun 16, 2015 5:54 pm
by Tichy
Hi! I'm using Pack B and I found some little misalignments with the text enclosed in "Functional Menu" and "Sub-Commands" boxes.

Image
In this image you can see that when switching between F3 Ship Sutfitting and Ships for Sale, the highlighed text moves up and down, and so does the text in Sub-Commands.

Image
Similar things happens in F5 Cmdr Profile and Manifest, with one text moving up-down and the one in Sub-Commands moving diagonally.

Image
Galactic Chart between long and shot range.

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Planetary Data moves up when selected.

Re: Xenon UI OXP

Posted: Tue Jun 16, 2015 10:25 pm
by phkb
Thanks, Tichy. I'll update the images soon.

Re: Xenon UI OXP

Posted: Fri Jun 19, 2015 6:41 am
by phkb
Version 1.1.4 of the Xenon UI has just been released, with updated images resources as well.
In this version:
  • Adjusted the main title colour to match with the background.
  • Adjusted graphical elements to line up better between screens, as noted by Tichy.
  • Fixed issue with Trumbles and Nova missions not showing proper background image.
  • Changed license of code section to CC-BY-NC-SA 3.0 due to inclusion of trumbles and nova mission code.

Re: Xenon UI OXP

Posted: Fri Jun 19, 2015 7:06 am
by Tichy
Thanks! Very good work! :)