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 Post subject: Re: Xenon UI OXP
PostPosted: Tue Jul 18, 2017 10:57 pm 
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Version 2.1.2 of Xenon UI (and the Redux version) is now available, which should work much better with Library GUI.

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 Post subject: Re: Xenon UI OXP
PostPosted: Sat Jul 22, 2017 9:32 am 
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Exception when opening the cargo or parcel screen in the latest trunk version:
Code:
Exception: ReferenceError: missionScreenID is not defined
    Active script: XenonUI 2.1.2
    xenonui.js, line 376:
if (this._missionOverlay[mission.screenID]) overlay = this._missionOverlay[missionScreenID];


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 Post subject: Re: Xenon UI OXP
PostPosted: Sun Jul 23, 2017 12:49 am 
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Quote:
Exception when opening the cargo or parcel screen in the latest trunk version:
Thanks for the report, gizmo! Version 2.1.3 is now available which should fix this issue.

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 Post subject: Re: Xenon UI OXP
PostPosted: Sun Jul 23, 2017 9:39 am 
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Thanks!


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 Post subject: Re: Xenon UI OXP
PostPosted: Thu Jan 25, 2018 9:51 pm 
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Currently using the latest version of Xenon UI (released today) along with Resource Pack G and the latest version of The Library. Decided to catch up on some history about this OXP and noticed something odd. Regardless of the version used in the past or am using now never have had the image of My Ship in the upper right quadrant of the initial F5 screen. This is not something that mattered in the past but now having read this entire thread and the Wiki entry and having seen all of the screenshots that include a Commander's Ship in that position it feels as if something is missing from my game. The only time (aside from external views) that My Ship is visible to me is from the Load Commander Screen which just no longer seems to be enough. If it helps My Ship is currently outfitted with one of gsagostinho's Cobra Mk. III textures. Looked through the Xenon UI code but did not notice anything specifically relating to the showing of a Commander's Ship on the F5 screen. If it is a matter of adding some code somewhere to accomplish this then that should be doable if the specific code was known to me. Please advise and Thank You in advance.

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 Post subject: Re: Xenon UI OXP
PostPosted: Thu Jan 25, 2018 9:58 pm 
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Add "show-ship-model-in-status-screen" = YES; to your .GNUstepDefaults file (back it up first, perhaps). That should do it.

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 Post subject: Re: Xenon UI OXP
PostPosted: Fri Jan 26, 2018 12:10 am 
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Thank You for the very simple fix, have it working now. Two further questions though:

Is there a reason that this option is not listed on the .GNUstepDefaults Hidden Options Page on the Wiki? Other than the fact that no one has placed it there because it is such common knowledge to all but the newest of players. Would have found it sooner on my own if it had been there.

Is there a further option to prevent My Ship from spinning on the F5 screen? Admittedly this one is pushing it a bit but hey, it cannot hurt to ask.

Will stop derailing the thread now. Thank You Once Again.

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 Post subject: Re: Xenon UI OXP
PostPosted: Fri Jan 26, 2018 2:01 am 
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Quote:
Is there a reason that this option is not listed on the .GNUstepDefaults Hidden Options Page on the Wiki?
No idea, but it does now!

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 Post subject: Re: Xenon UI OXP
PostPosted: Wed Jul 11, 2018 10:51 pm 
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Major update to Xenon UI today. There is now an "Amber" color option (selectable via Library Config). Here's how it looks:

Image

All the resource packs have been updated as well, and because of this new option they have all doubled in size (sorry!). But I think the option is worth it.

The effect is best seen with the latest Trunk version of Oolite, which has a new option to allow the color settings in the "gui-settings.plist" file to be changed via JS. This means the page header and underline colors can be changed to match the background whenever you switch. If you aren't using trunk, the colors will stay as blue. If there's any call for it, I might release a small pack that will force the amber colors on the header for users of 1.86 and prior.

Same option has been added to the Redux pack.

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 Post subject: Re: Xenon UI OXP
PostPosted: Thu Jul 12, 2018 6:14 am 
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---- E L I T E ----
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Nice and dangerous. ;)

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 Post subject: Re: Xenon UI OXP
PostPosted: Thu Jul 12, 2018 2:13 pm 
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Quote:
Nice and dangerous.
I'd be happy to settle for just Competant, at this stage. :)

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