Xenon UI OXP

Discussion and information relevant to creating special missions, new ships, skins etc.

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Re: Xenon UI OXP

Post by phkb » Mon Jun 22, 2015 4:46 pm

I have an update in the works that addresses the final issue of the slight fuzziness of the text and lines. cim gave me the solution back in post 4, but it's taken me a while to get around to to.

However, before I upload another two 36mb monsters to the Wiki, what is the story with the Wiki? I'm a little concerned that I'm causing some back-end nightmares for somebody. So my questions are (a) Is it possible to delete old versions of files from the Wiki, and (b) Should I keep loading big resource files to the Wiki (to keep all the Oolite resources together) or should I look to host these larger files elsewhere?

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Re: Xenon UI OXP

Post by Norby » Mon Jun 22, 2015 5:07 pm

phkb wrote:should I look to host these larger files elsewhere?
Maybe Cmd. Cheyd's offer still alive (my planet textures still downloadable from his server), but Maik reported here that Dylan accepts uploads up to 150MB so I think there are no storage problems in the wiki.

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Re: Xenon UI OXP

Post by phkb » Tue Jun 23, 2015 2:31 am

I'm considering putting a legend overlay on the F6 screen to aid with the colour/description identification. At the moment it looks like this:

Image

It would be nice if I could switch the legend based on the current highlight mode, but I don't think it's possible at the moment to know what is being displayed. If it is, please let me know!

Thoughts? Comments?

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Re: Xenon UI OXP

Post by maik » Tue Jun 23, 2015 6:25 am

phkb wrote:I have an update in the works that addresses the final issue of the slight fuzziness of the text and lines. cim gave me the solution back in post 4, but it's taken me a while to get around to to.

However, before I upload another two 36mb monsters to the Wiki, what is the story with the Wiki? I'm a little concerned that I'm causing some back-end nightmares for somebody. So my questions are (a) Is it possible to delete old versions of files from the Wiki, and (b) Should I keep loading big resource files to the Wiki (to keep all the Oolite resources together) or should I look to host these larger files elsewhere?
Storage-wise there should not be a problem. Even backup time should not be affected, the files (images, OXZs etc) are rsync'end to the backup wiki. However, I support the wish to delete old versions of files. You can do it from the resource page of the file in the wiki (only if you uploaded under the same name then new versions are being created). You can also delete a file altogether. If you can't then drop me a note, I would have to revisit permissions then.

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Re: Xenon UI OXP

Post by phkb » Tue Jun 23, 2015 6:53 am

Thanks, maik, that's good to know.

Another version of the legend overlay, including the tech level colour range:

Image

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Re: Xenon UI OXP

Post by vsfc » Tue Jun 23, 2015 11:49 am

Congrats on the nice extension!

When I installed it , it was like WOW! Looks really cool!

May I suggest adding a message if any of the resource packs are missing? Took me a look at log file to hit my forehead that I forgot to install a Resource pack!

Thanks for a good work!

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Re: Xenon UI OXP

Post by phkb » Wed Jun 24, 2015 12:25 am

vsfc wrote:May I suggest adding a message if any of the resource packs are missing?
That's a great idea. Thanks!

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Re: Xenon UI OXP

Post by phkb » Wed Jun 24, 2015 6:03 am

The font I used for the original images was OCR A Extended, and If you use the associated font file (or "Standalone, which is also based on it) then everything matches up (backgrounds and main window). But not everyone uses OCR A, so I thought I'd create a resource pack for the different fonts. But with each pack weighing in at 36mb, I don't think I'll publish every variation unless there's some desire for them. So, here's what I can publish - if I hear from anyone that they want a particular pack I'll upload it:
  • Default Font 16:9
  • Default Font 16:10
  • Dangerous 16:9
  • Dangerous 16:10
  • Dangerous Square 16:9
  • Dangerous Square 16:10
  • Tty 16:9
  • Tty 16:10
  • Xolonium 16:9
  • Xolonium 16:10
BTW, if someone can point me to a free version of the default Helvetica Bold font, I can switch to that, rather than using Arial, which is the closest I have.

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Re: Xenon UI OXP

Post by maik » Thu Jun 25, 2015 7:58 am

maik wrote:Storage-wise there should not be a problem. Even backup time should not be affected, the files (images, OXZs etc) are rsync'end to the backup wiki. However, I support the wish to delete old versions of files. You can do it from the resource page of the file in the wiki (only if you uploaded under the same name then new versions are being created). You can also delete a file altogether. If you can't then drop me a note, I would have to revisit permissions then.
Sorry, it seems you need to be at least admin to delete files. The wiki treats them the same way as pages (from a permission point of view) and does not care about the author, so if I gave everyone delete rights anything could be deleted.

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Re: Xenon UI OXP

Post by vsfc » Thu Jun 25, 2015 10:24 am

maik wrote:
maik wrote:anything could be deleted.
Uuuahahaha :twisted: ... Oops... :|

jokes aside. Be careful, guys! Do we have backups?

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Re: Xenon UI OXP

Post by phkb » Fri Jun 26, 2015 5:01 am

Xenon UI version 1.2 has just been released. In this version:
  • Updated all images to be 2048x1024 to stop Oolite from rescaling them. Results in a much cleaner image
  • Fixed issue with mission screens that exit to the short or long range chart, where the wrong background was being displayed.
  • Added screenID's to nova mission screens.
  • Moved the music file back into the main OXP so it doesn't have to be in all the resource packs.
  • Added a paused overlay.
  • Added a legend overlay to the Galactic chart screens to aid in understanding the various highlight modes.
  • Added a routine to check for the presence of resource pack, and output an error to the log if no pack is found.
  • Added a "requires_oxp" section to all resource packs to require the main OXP.
If you decide to update you will need to update both parts - the main oxz plus whatever resource pack you're using.

To make things more consistent I've released 6 additional resources packs, using different fonts, which keeps the look-and-feel smooth across all screens. So that means you need to choose from one of these:
Pack A - 16:9, OCR A Extended
Pack B - 16:10, OCR A Extended
Pack C - 16:9, Xolonium
Pack D - 16:10, Xolonium
Pack E - 16:9, Dangerous Square
Pack F - 16:10, Dangerous Square
Pack G - 16:9, Default (Helvetica Bold)
Pack H - 16:10, Default (Helvetica Bold)

If someone wants one of the other fonts catered for just let me know.

All packs are available via the download manager, and I'll be updating the links in the first post shortly.
Last edited by phkb on Sat Jun 27, 2015 12:21 am, edited 1 time in total.

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Re: Xenon UI OXP

Post by Day » Fri Jun 26, 2015 3:16 pm

phkb wrote:To make things more consistent I've release 6 additional resources packs, using different fonts, which keeps the look-and-feel smooth across all screens. So that means you need to choose from one of these:
Pack E - 16:9, Dangerous Square
Pack F - 16:10, Dangerous Square
Yesss!! Very good idea, thank you!

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Re: Xenon UI OXP

Post by Zireael » Sun Aug 16, 2015 1:28 pm

I am not seeing the legend overlay. Granted, I am using Xenon Redux HUD as my monitor is 5:4...

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Re: Xenon UI OXP

Post by phkb » Sun Aug 16, 2015 3:02 pm

The legend overlay is only in the widescreen versions (16:10 and 16:9). The redux version doesn't have any of the sidebars, and thus doesn't have the overlay. Sorry about that!

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Re: Xenon UI OXP

Post by Norby » Sun Aug 16, 2015 3:13 pm

Zireael wrote:my monitor is 5:4...
The 16:10 version maybe acceptable if you want the legends:
Image

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