Font project

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: another_commander, winston

Post Reply
User avatar
phkb
Commodore
Commodore
Posts: 2675
Joined: Tue Jan 21, 2014 10:37 pm
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...

Font project

Post by phkb »

I'm doing a little mini-project of gathering all the Oolite font files from around the board and plan on adding a special wiki page with examples of each. One question, though: are font files considered ambience, or retextures? Technically I guess you'd call them a retexture, but a new font adds quite a bit to the ambience of the game. What do you think?
Last edited by phkb on Sat Jun 20, 2015 3:30 am, edited 1 time in total.

User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
Contact:

Re: Font project

Post by Smivs »

I'd say Ambience. I think 'retextures' in Oolite terms is more to do with re-skinning entities within the game - ships and so forth.
The wiki page is a good idea BTW :)
Commander Smivs, the friendliest Gourd this side of Riedquat.

User avatar
spara
---- E L I T E ----
---- E L I T E ----
Posts: 2560
Joined: Wed Aug 15, 2012 4:19 am
Location: Finland

Re: Font project

Post by spara »

Interesting project. I tested some older fonts with Market Observer and noticed that they did not work properly. Probably because of the hairspace character I'm using (introduced in Oolite 1.77 IIRC). So those older sets would need a little tuning.

User avatar
phkb
Commodore
Commodore
Posts: 2675
Joined: Tue Jan 21, 2014 10:37 pm
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...

Re: Font project

Post by phkb »

Here's what I have so far:
Wiki page

I fixed the hair space in the Tty font by Kaks, made it version 0.6.

I have also released 2 new fonts:

OCR A Extended is a full implementation of the OCR A Extended character set. Improves on the Standalone font.
Image

Xolonium is a futuristic font designed by Severin Meyer at http://openfontlibrary.org/en/font/xolonium. I think it looks pretty cool. It's wide though, so some screens that use columns might struggle. Latest version of Market Observer works with this font, though, so it's not all bad!
Image

I've also added all the fonts to the download manager.

Please let me know if I've missed something!

User avatar
Vincentz
Deadly
Deadly
Posts: 174
Joined: Sun Mar 22, 2015 11:26 pm

Re: Font project

Post by Vincentz »

Thanks for adding mine :)
"There is a single light of science, and to brighten it anywhere is to brighten it everywhere." - Isaac Asimov

User avatar
Day
---- E L I T E ----
---- E L I T E ----
Posts: 530
Joined: Tue Mar 03, 2015 11:35 am
Location: Paris

Re: Font project

Post by Day »

Very good project! Thank you :-)

User avatar
Tichy
---- E L I T E ----
---- E L I T E ----
Posts: 345
Joined: Wed Jul 11, 2012 5:48 pm

Re: Font project

Post by Tichy »

Hi! There's a couple of fonts that wont'install.
Standalone and Dangerous Square.
When trying to download with expansion manager, I get a failure and an error in the log file.

Code: Select all

09:06:38.398 [oxz.manager.error]: Downloaded OXZ does not have the same identifer and version as expected. This might be due to your manifests list being out of date - try updating it.
I'm using Oolite 1.82 and my expansions list is updated.

User avatar
phkb
Commodore
Commodore
Posts: 2675
Joined: Tue Jan 21, 2014 10:37 pm
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...

Re: Font project

Post by phkb »

Thanks Tichy. I've updated the files and manifests and I think all the fonts can now be successfully downloaded.

User avatar
Tichy
---- E L I T E ----
---- E L I T E ----
Posts: 345
Joined: Wed Jul 11, 2012 5:48 pm

Re: Font project

Post by Tichy »

phkb wrote:Thanks Tichy. I've updated the files and manifests and I think all the fonts can now be successfully downloaded.
Thank you :)

User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6310
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: Font project

Post by Diziet Sma »

Nice job! 8)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied

User avatar
Redspear
---- E L I T E ----
---- E L I T E ----
Posts: 1496
Joined: Thu Jun 20, 2013 10:22 pm

Re: Font project

Post by Redspear »

Been trying out the Xolonium font for a while now and must say that I love it!

Thanks phkb! :)
"With our thoughts, we make the world" :-) - - - Game too slow for you? Masslock Compensators - - - Trouble getting out of trouble? Indestructible Injectors

User avatar
phkb
Commodore
Commodore
Posts: 2675
Joined: Tue Jan 21, 2014 10:37 pm
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...

Re: Font project

Post by phkb »

You're welcome!

User avatar
phkb
Commodore
Commodore
Posts: 2675
Joined: Tue Jan 21, 2014 10:37 pm
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...

Re: Font project

Post by phkb »

I've just updated the Xolonium and OCR A Extended font packs to version 1.1, fixing a few issues with the extended character set positions.

User avatar
phkb
Commodore
Commodore
Posts: 2675
Joined: Tue Jan 21, 2014 10:37 pm
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...

Re: Font project

Post by phkb »

If you use Xolonium, you might be interested in a tweak to fix the column layout issue that wide fonts create: http://aegidian.org/bb/viewtopic.php?f= ... 50#p240262

Post Reply