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 Post subject: Re: Xenon HUD
PostPosted: Mon Nov 19, 2018 12:46 am 
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Commodore
Commodore
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Joined: Tue Jan 21, 2014 10:37 pm
Posts: 2244
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
Version 3.4 is now available. In this version:
  • Added "Simplified crosshairs" switch (available via Library Config), which turns off the circular brackets around the crosshairs.
  • Mini crosshairs (used when crosshairs are off in red/yellow status) were not reappearing after a witchspace jump.
  • Temperature change from low to medium was showing the temp bar even when crosshairs were off.
  • Incorrect default crosshair image selected for unrecognised lasers when amber mode is on.
  • Switched crosshair list to a dictionary for performance improvements.
  • Scanner ultra zoom and non-linear settings were being overridden by HUD Selector in a new game.

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