Page 1 of 1

[Release] Dragonships

Posted: Wed Sep 30, 2015 9:54 pm
by Rorschachhamster
I did my first OXZ!

Here is a little backstory on the wiki, but really, I just made some ships with a bit of retro-design vibe a la WW2 or maybe the 50s... (it more or less happened :D )

The draco:
Image
The dragonette:
Image
The wyrm:
Image


I haven't added it to the oxp list yet, but I will. Any errors/problems please in this thread and many thanks to spara and norby for helping someone with obviously weak wiki-fu... :lol:

EDIT: You find it under ships in the built in oxz manager.
---

Version 1.0.3
I changed the role weights and a little part of the world script regarding the placement of certain pirate activities... :twisted: and added a README.txt

Re: [Release] Dragonships

Posted: Wed Sep 30, 2015 11:25 pm
by Layne
These look wonderfully retro, especially the Draco, I love this design aesthetic. Excellent work!

Re: [Release] Dragonships

Posted: Wed Sep 30, 2015 11:41 pm
by Smivs
Different, and very nice. I like them, particularly the Draco and Wyrm. Good work :)

Re: [Release] Dragonships

Posted: Thu Oct 01, 2015 2:21 am
by Diziet Sma
Very nice! It's good to finally see some more Rorschachhamster ships! 8)

Re: [Release] Dragonships

Posted: Thu Oct 01, 2015 4:53 am
by Amah
/me likes... Kudos! :)

Re: [Release] Dragonships

Posted: Thu Oct 01, 2015 8:20 pm
by Rorschachhamster
Venator Dha wrote:Heading to Isoned's sun, met this peaceful lot, who were happy to be photo buzzed :)
Edit: You might want to have a look at the role weighting in the shipdata.plist and the chance in shipyard.plist so that they aren't so common.
Thanks. :D

Regarding the role weighting: Dammit, I have to remember that not everybody has almost all ship oxps installed... :lol:

Edit: This post should be under Venator's ... wich it isn't or maybe wasn't when you read this... :roll:

Re: [Release] Dragonships

Posted: Fri Oct 02, 2015 12:22 am
by Imaginos
Nice work Rorschachhamster. I'm loving The Wyrm.

Re: [Release] Dragonships

Posted: Fri Oct 02, 2015 1:15 am
by Venator Dha
Heading to Isoned's sun, met this peaceful lot, who were happy to be photo buzzed :)
Image
Image
Image
Of course not everyone was so friendly :(
Image
But neither was I :mrgreen:

I really like the styling of these ships.

Edit: You might want to have a look at the role weighting in the shipdata.plist and the chance in shipyard.plist so that they aren't so common.

Re: [Release] Dragonships

Posted: Fri Oct 02, 2015 8:23 am
by Tichy
Venator Dha wrote:Of course not everyone was so friendly :(
Image
Nice hud! Where can I get it? :)

Re: [Release] Dragonships

Posted: Fri Oct 02, 2015 8:48 am
by Geraldine
I do like these ships, the Draco has an almost Flash Gordon thing about it
Image

Re: [Release] Dragonships

Posted: Fri Oct 02, 2015 9:05 am
by Venator Dha
Tichy wrote:
Venator Dha wrote:Of course not everyone was so friendly :(
Image
Nice hud! Where can I get it? :)
It's a personal modification of your Clear HUD
details in Tinker's Workshop http://aegidian.org/bb/viewtopic.php?f= ... 35#p230554

Re: [Release] Dragonships

Posted: Fri Oct 02, 2015 10:22 am
by Tichy
Venator Dha wrote:It's a personal modification of your Clear HUD
Really?? Is there someone who still use my old HUD? :mrgreen:
Venator Dha wrote:details in Tinker's Workshop http://aegidian.org/bb/viewtopic.php?f= ... 35#p230554
Very nice. I'll try it soon. Thanks :)

Re: [Release] Dragonships

Posted: Sat Sep 03, 2016 9:28 am
by DredgerMan
Hi Rorschachhamster.

First off, BIG Kudos for the ships!!!! I just luuuuuuuuuv the look of them. :D

Unfortunately I seem to have a problem with this extension pack when running it in 1.84. The problem is that I lose the fuel range circles in both short range and long range screens when I have this installed and the circles re-appear when I uninstall this.

Any idea what is conflicting?

I checked the logs and couldn't find any errors apart from the following:

Code: Select all

[shipData.load.begin]: Loading ship data.
10:12:07.496 [shipData.load.error]: ***** ERROR: the shipdata.plist entry "FuelC-cob3-alternate" specifies non-existent model "cobra3_redux1.dat".
and

Code: Select all

09:37:19.738 [LogEvents]: Player exited from the vicinity of [Planet position: (0, 0, 712440) radius: 59370 m]
09:37:19.738 [LogEvents]: Player lost lock on Worm 21143
09:37:20.103 [files.notFound]: ----- WARNING: Could not find texture file "default".
09:37:20.107 [script.javaScript.exception.ooliteDefined]: ***** JavaScript exception (oolite-populator 1.84): Error: Ship.setCargoType: Invalid arguments ("SCARCE_GOODS") -- expected Can only be used on cargo pod carriers, not cargo pods (Fireball_XL5-trader).
09:37:20.238 [files.notFound]: ----- WARNING: Could not find texture file "default".
09:37:20.359 [files.notFound]: ----- WARNING: Could not find texture file "default".
09:37:20.650 [files.notFound]: ----- WARNING: Could not find texture file "default".
which are unrelated anyway because they pop up as well when the dragonships are not loaded.