Hi Rustem, I have just tested the latest version of the scanner with pods 1.43 both from the expansion manager and everything appears to be working correctly. After a jump I target a ship, activate the scanner, and the multifunctiion display shows manifest information of the targeted ship.
The manifest scanner is primable and must be activated every time you aquire a new target. Please make sure you:
~Make sure the MFD for the scanner is displayed.
and cycle through equipment until the scanner is primed.
~After locking on to a ship press "n" to scan the ships manifest.
I've never found pods to be very compatible with the manifest scanner. The manifest scanner checks the
of the player's current target but as far as I can tell pods doesn't affect the contents of the pod until the player scoops it, much too late for the scanner to do anything about it.
Scanner is not scanning repeatly and read data from scan memory. After jump it is reset scan memory only.
It doesn't scan repeatedly anyway really, if you scan a ship then get it to drop some cargo the scanner doesn't reflect the change and I'm having trouble getting it to rescan the ship. I have looked at the code and I think II may be able to fix it but I am no coder so if you've got some recommendations or suggestions that might help I would be happy to implement them.