The oxp name is now Diplomancy in the manifest used by the manager, thanks to Cholmondely


I won't change it in the hidden parts (the code), as it would probably be too invasive, but I'll change it where it's visible.
Moderators: another_commander, winston
There are another 3 versions on the second page of the GalCop logo thread, so you now have a choice!! Another by Montana 05, and one each by Nite Owl and cbr.
There are the orbital stations - and then there is the planet itself. The systems themselves will decide for the planet itself. For the stations, the accepted view seems to be that they are run by a combination of GalCop and the local system (the local system pays more for more elaborate stations such as a Dodecahedron or a Torus). So I can understand Embassy districts on the Orbitals. And even on dockable liners in the solar system. I don't understand them on Rock Hermits! Or dredgers! Or Strangers World's orbiting lunar laboratories!
Thank you for that little morsel of information! And if you want to call it Star wars .... !
<applauds>
Ok, I'll look when I'll work on itCholmondely wrote: ↑Mon Feb 01, 2021 6:07 pmThere are another 3 versions on the second page of the GalCop logo thread, so you now have a choice!! Another by Montana 05, and one each by Nite Owl and cbr.
Ah. Yes. Currently embassies are on every station not in anarchy system.Cholmondely wrote: ↑Mon Feb 01, 2021 6:07 pmThere are the orbital stations - and then there is the planet itself. The systems themselves will decide for the planet itself. For the stations, the accepted view seems to be that they are run by a combination of GalCop and the local system (the local system pays more for more elaborate stations such as a Dodecahedron or a Torus). So I can understand Embassy districts on the Orbitals. And even on dockable liners in the solar system. I don't understand them on Rock Hermits! Or dredgers! Or Strangers World's orbiting lunar laboratories!
So, it has come to this. (Best multi purpose ominous statement ever.)Cholmondely wrote: ↑Mon Feb 01, 2021 6:07 pm I can feel a wish for minor tweaking:
*(visas for every single corporate in The Eight? And for no feudals or democracies at all? Really?
IF it is part of the definition: "feudals are just dictatorships which don't need a visa", "dictatorships are just feudals which do" ... then maybe!)
I didn't see the need, but really you should be able to see them in-flight.Cholmondely wrote: ↑Mon Feb 01, 2021 6:07 pm *(is there really no ability to see visas while in flight?)
Your suggestion makes much more sense to me. It's kind of you to consider the way I play - but don't forget that I'm very much a neophyte in these matters (Having said that, thank you, it would not break the way I play).
Is this really so? Surely any visiting pilot is logged into the system, visa or no visa, passport or no passport. It's all electronic and presumably a bit like the Peoples' Republic of Utopian China will be in a few more years. Spy cameras, facial recognition etc.Day wrote: ↑Mon Feb 01, 2021 7:45 pmSo, it has come to this. (Best multi purpose ominous statement ever.)Cholmondely wrote: ↑Mon Feb 01, 2021 6:07 pm *(visas for every single corporate in The Eight? And for no feudals or democracies at all? Really?
IF it is part of the definition: "feudals are just dictatorships which don't need a visa", "dictatorships are just feudals which do" ... then maybe!)
You're right. Originally, I just wanted something credible which could be coded quickly, and could be improved depending on the wish of players.
Players' wish is explicited.
Hmmm, Corporate is explainable easily enough: they're built around value, which needs security, and captains are security threats. Cataloguing and securizing their moves in the system is a no-brainer requisite.
Dictatorships and communist system have exactly the same need.
I think that all would have an embassy sector in their GalCop managed main orbital station - maybe even a proportion of the anarchies (the term is of course quite a loose definition covering a multitude of anarchic possibilities)Day wrote: ↑Mon Feb 01, 2021 7:45 pm All of them? Well yes, the means are easy to implement and deploy; even the smallest systems would be interested in deploying a visa system, especially if it allows them to get free credits.
Now who wouldn't implement a paying visa system? Free-trade zones.
So most multi-government systems, all anarchies.
Feudals could do as they wish.
I could do a procedurally-defined attribution for let's say multi-government systems and feudal systems, something like 20% of them have embassies.
What do you all think?
Code: Select all
04:16:21.382 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (DayDiplomacy_000_Engine 0.18): TypeError: observersId is undefined
04:16:21.382 [script.javaScript.exception.unexpectedType]: ../AddOns/Testing.oxp/oolite.oxp.Day.Diplomacy.oxp/Scripts/DayDiplomacy_War.js, line 33.
Thank you phkb, this is indeed a bug. I'll chase it.phkb wrote: ↑Tue Feb 09, 2021 4:23 am I'm seeing this error in the log when after I open a saved game that has no Diplomacy data inside.Starting a new game doesn't generate the error.Code: Select all
04:16:21.382 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (DayDiplomacy_000_Engine 0.18): TypeError: observersId is undefined 04:16:21.382 [script.javaScript.exception.unexpectedType]: ../AddOns/Testing.oxp/oolite.oxp.Day.Diplomacy.oxp/Scripts/DayDiplomacy_War.js, line 33.
Two points: