Possible to abuse equipment_price_factor < 1

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QCS
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Possible to abuse equipment_price_factor < 1

Post by QCS » Tue Mar 21, 2017 5:49 pm

Looks like there are stations which seem to have an equipment_price_factor < 1... (at least that's what I found for the Kiota Research Station from Wildships OXP). Now it is easy to abuse this to buy equipment and sell it again at a higher price, because the selling of equipment seems not to use this factor.

I guess it would be possible (did not try) to get the factor from player -> ship -> dockedStation in an playerBoughtEquipment() script, but should it really be the responsibility of each and every single OXP author who offers a full refund on equipment to account for this factor somehow? And if so, should this be more prominently discussed somewhere in the Wiki?

Astrobe
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Re: Possible to abuse equipment_price_factor < 1

Post by Astrobe » Mon Mar 27, 2017 11:25 am

The problem is actually bigger than that. It's not just about every OXP author should take care of that; it's also about interactions between OXPs.

They'll always be various "exploits" and ways too cheat. But this is not an online game with micro-payments. So when players discovers a "lucrative activity", they can either ask themselves if it is fair, or they can ask the author(s) if it is intended.

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