Nice HUD, now my default.
Happy to hear that, many thanks
A couple of observations:
- HUDselector integration is incomplete. When used to access your HUD, I was missing crosshairs & clock. I fixed that by entering
into debug console. You need more than shipExitedWitchspace() in $HUDSelectorCallBack(), as I wasn't being awarded the equipment.
Another benefit for you accessing via HUDselector is you'll see your HUD is not nearly the slowest
I gained ~10 fps in switching.
I will take a look at this. I noticed that the crosshair is sometimes missing on my slower computer, but I assumed it wasn't powerful enough to run the script in time. I will investigate what you wrote, many, many thanks!!
- having your oxz in ManagedAddOns folder changes the highlight text colour in pre-game menus from red to blue! (I'm using your blue variant)
I think it looks better w/ the XenonUI I'm using, but enquiring minds want to know, how'd you do it?
Well, that's a feature, not a bug
I intentionally override the text colour in the menus as to create a kind of theme, and the currently highlighted text is always the inverted color (black text, theme colour as highlight). Some text cannot be overwritten (in yoru screenshot, the Return to Menu is an example). If you don't like what this HUD does to the GUI, simply remove the gui-settings.plist file from the Config subfolder inside the oxz file.