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Re: [Release] Dangerous HUD

Posted: Sat Dec 08, 2018 5:49 pm
by gsagostinho
Hi wesfire, thanks for the message! First, I am happy you are enjoying the HUD. As for the bug report, I can't reproduce it on my machine. The torus sound should only be activate when your torus is on, and this is not possible when you are close to a station due to being mass locked. Could you try explaining to me again how to reproduce this?

Re: [Release] Dangerous HUD

Posted: Sat Dec 08, 2018 6:51 pm
by wesfire
Hello gsagostinho,
Try to approach the main station, with the main station not in your crosshair but some degrees off (the opossite direction of the planet). Imagine a line crossing through the "Aegis sphere" of the station but not near the "core" of the sphere. Its a window of few seconds where the S icon is on and your in torus speed and you auto dock before mass lock. This occurred when i was testing my unreleased oxp. I believe if you travel in parallel of the witchpoint-planet lane (trying to avoid unwanted encounters ) depending in the position of the main station and the planet its a scenario it can occur quite often.

Re: [Release] Dangerous HUD

Posted: Sat Dec 08, 2018 7:18 pm
by gsagostinho
But does your ship's torus deactivates once you get close to the station? I did manage to reproduce part of what you wrote: when I approach the station using the torus, there is a small window between entering the Aegis zone and being mass locked by the station, and you can press Alt+C in this window. But in my tests, every time the ship would get close enough to the station, the torus drive would deactivate and so would its sound.

Re: [Release] Dangerous HUD

Posted: Sat Dec 08, 2018 7:25 pm
by wesfire
Hello gsagostinho,
Try Shift+C (key_autodock), c is (key_autopilot , Alt-c is plain c).

Re: [Release] Dangerous HUD

Posted: Sat Dec 08, 2018 7:36 pm
by gsagostinho
Great, I can reproduce it now. Thanks a lot, I will try to make a new release with a fix shortly!

Re: [Release] Dangerous HUD

Posted: Sat Dec 08, 2018 9:03 pm
by gsagostinho
Version 2.0.2 has been released with the fix for the sounds.

@wesfire could you please let me know if this fixes the issue on your end? Thanks again!

Re: [Release] Dangerous HUD

Posted: Sat Dec 08, 2018 9:21 pm
by wesfire
Hello gsagostinho,
Tested the orange variant and it's fixed in v2.0.2.
Keep up the good work.

Re: [Release] Dangerous HUD

Posted: Sat Dec 08, 2018 9:44 pm
by gsagostinho
I'm glad that fixed it. Let me know if you spot any more bugs. Cheers!

Re: [Release] Dangerous HUD

Posted: Thu Jun 13, 2019 9:38 am
by tsgiannis
Well it has being some time since i last posted here but due to a bit of retro and looking on my old Amiga games i came across with a HUD idea that might be of some interest on enhancing the beloved Dangerous HUD...
Take a look at this picture from the old (too old) Amiga hit https://en.wikipedia.org/wiki/Starglider_2
Especially the vertical 3d bars for speed/shield/heat...would make a nice addition to the Dangerous HUD...what do you think
Image

Re: [Release] Dangerous HUD

Posted: Thu Jun 13, 2019 1:04 pm
by gsagostinho
I am not a big fan of these 3D bars to be honest, and I also think they might be tricky to implement in Oolite anyway (the bars are special type of sliders hardcoded available to HUD designers, they are not created through png images).