On spawn, every asp gets a new materials entry based on their personality. But, the thing that puts me down, is that there are parts in the game that use models without spawning them (meaning not triggering shipsSpawned event). Most notably mission screens. And that I can't work around.
Oh, that's such a pity... so is this also the case in the F4 screens, for instance the buy/sell shipyard, or the Station Traffic Control interface (when using the Station Dock Control OXP)? That would be quite a deal breaker for me as well
So, to make this idea work, it would require a core change on some kind. And since I don't know a thing about core, I have no idea, if it's a biggie or trivial.
Perhaps we could ask about it to some of the devs, maybe another_commander could give his 5 cents.
Another option would be to keep things as they are, but to make the new paints (which effectively are new ships) less likely to appear as NPCs, as to keep the balance of the game. Would you have some suggestion on what values I should use for the roles on these TExture Packs of mine?