[Release] gsagostinho's Texture Pack: Fer-de-Lance

Discussion and information relevant to creating special missions, new ships, skins etc.

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montana05
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Re: [Release] gsagostinho's Texture Pack: Fer-de-Lance

Post by montana05 » Sun Jul 22, 2018 11:42 am

gsagostinho wrote:
Sun Jul 22, 2018 10:55 am
Cool, I will take a look at the Moray next :D
montana05 wrote: I had a ship in mind not mentioned yet, the viper. But as phkb said, completely your call. ;)
I did consider working on the Viper once, but the thing is that only the police use it so a texture pack would not be that useful. Also, phkb and I worked on some improvements for the Dictators OXP and that includes a couple of new textures for the Vipers used in those systems.
You are correct, my mistake. In the core game only police is using vipers. The Navy vipers are based on ADCK / SimonB Neolite version and the few other OXP's I remember are Red Knight Squadron (own model), Anarchy vipers and a player flyable version, not sure which OXP and if they got there own model. Your Dictators OXP vipers already found their way in my System Guard Navy OXP, like always you did a great job.
Last edited by montana05 on Sun Jul 22, 2018 1:37 pm, edited 1 time in total.
Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:

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gsagostinho
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Re: [Release] gsagostinho's Texture Pack: Fer-de-Lance

Post by gsagostinho » Sun Jul 22, 2018 11:55 am

@montana05 Really appreciate you like the textures from Dictators :D

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gsagostinho
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Re: [Release] gsagostinho's Texture Pack: Fer-de-Lance

Post by gsagostinho » Mon Jul 23, 2018 10:42 pm

Just released version 1.3:

- improvements to the original liveries.
- adjustments to specular_color and shininess.

keikitokugawa
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Re: [Release] gsagostinho's Texture Pack: Fer-de-Lance

Post by keikitokugawa » Sun Aug 12, 2018 1:23 pm

These are wonderful! It always wondered me if it possible to do random colors in game - via some fancy shaders. It would add more variety and took less space.

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gsagostinho
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Re: [Release] gsagostinho's Texture Pack: Fer-de-Lance

Post by gsagostinho » Sun Aug 12, 2018 1:26 pm

Thank you so much, keikitokugawa! As for the colours, you can definitely do that using masks and shaders. I think Griff used this technique in a couple of his ships. I personally found it easier and more consistent to create specific liveries, so my texture packs have a fixed set of colours.

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gsagostinho
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Re: [Release] gsagostinho's Texture Pack: Fer-de-Lance

Post by gsagostinho » Sun Oct 07, 2018 11:29 pm

New version available in the extension manager:

08/10/2018 - Version 1.4:
- better reflection settings (thanks another_commander!)

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Re: [Release] gsagostinho's Texture Pack: Fer-de-Lance

Post by Damocles Edge » Mon Oct 08, 2018 2:47 pm

Hi gsagostinho.

I think you will need to check the version number of the latest update (I think it may still be using the old 1.3 reference rather than 1.4) as the download manager fails.

Taken from Latest.log
15:35:41.458 [version.debug]: gsagostinho.TexturePack.FerDeLance mv:1.3 mav:1.3
15:36:17.719 [oxz.manager.error]: Downloaded OXZ does not have the same identifer and version as expected. This might be due to your manifests list being out of date - try updating it.
O.C.T.D (Oolite Crash Test Dummy) Hmm Hmm Hmm Hmm......

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gsagostinho
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Re: [Release] gsagostinho's Texture Pack: Fer-de-Lance

Post by gsagostinho » Mon Oct 08, 2018 2:56 pm

@Damocles Edge Thanks for the report, it should be fixed now. I had indeed forgotten to change the manifest version number. Thanks!

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Re: [Release] gsagostinho's Texture Pack: Fer-de-Lance

Post by gsagostinho » Fri Jun 14, 2019 4:11 pm

New version available in the extension manager:

14/06/2019 - Version 1.5:
- three new paint jobs.

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