As part of my development of the Bounty Hunting OXP (discussed
here), I'm also taking a shot at redesigning the way bounties work in general, based on the discussion that took place
here.
Edit: You can now try out version 0.4.2 of the bounty system here:
OXZ format:
BountySystem.oxz
OXP format:
BountySystem.oxp (extract OXP folder to your AddOns folder, then restart Oolite holding the shift key down)
Note: See later posts (from
this point) for updated info on how the OXP works, or visit this Wiki Page:
Bounty System. OXP available via download manager as well.
I've got some calcs working, but I wanted to throw it open for some discussion to see what folks think.
[Alert - Serious number-crunching ahead]
I've divided all offenses up into three severities (1, 2 and 3). Severity 1 are minor offenses (like smuggling). Severity 2 are serious offenses (like shooting the space station). Severity 3 are major offenses (like killing an innocent ship or a police ship).
If a player gets a
severity 1 offense, it will degrade over time, and by distance. The calculation is:
Code:
Original_Bounty_Amount - (0.8 * Number_Of_Days_Since) - (If(Current_Distance_From_Origin > 1) then (Current_Distance_From_Origin - 1) else 0)
So, at a distance of 1 LY from the system where the offense was committed, a bounty of 10 would degrade to 0 after 12 days.
At a distance of 5 LY from the system a bounty of 10 would degrade to 0 after only 7 days.
At 10 LY out, the bounty wouldn't appear - the player would be clean.
If a player gets a
severity 2 offense, a similar thing happens, just with different coefficients:
Code:
Original_Bounty_Amount - (0.5 * Number_Of_Days_Since) - (If(Current_Distance_From_Origin > 10) then (Current_Distance_From_Origin - 10) else 0)
So, at a distance of 1 LY from the origin, a bounty of 10 would degrade to 0 after 20 days.
At a distance of 5LY a bounty of 10 would still take 20 days to degrade. Only once you get part the 10 LY range do things move a bit faster. At 15 LY a bounty of 10 would degrade to 0 after 10 days.
If the player gets a
severity 3 offense, here's the calc:
Code:
Original_Bounty_Amount - (0.1 * Number_Of_Days_Since) - (If(Current_Distance_From_Origin > 40) then (Current_Distance_From_Origin - 40) else 0)
With this calc, at 1 LY distance from origin, a bounty of 10 would take 96 days to degrade to zero, and you would need to travel out to 50 LY from the origin to make it degrade faster.
I've got a spreadsheet here (
download from Box.com) in ODS format if someone wants to play around with the calcs. Let me know what you think.