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Oolite Bulletins • A couple of simple OXP's
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A couple of simple OXP's

Posted: Wed Jan 17, 2018 11:29 pm
by phkb
I don't think each of these warrants its own thread, so I thought I'd combine them all into one.

First, a little bit of ambience.

Solar Flares
A simple OXP that adds some flavour to systems that have "solar activity". It borrows some of the code from the nova mission to occasionally increase the corona flare value of the sun, and then return it back to normal after a short period of time.

Download: SolarFlares.oxz v1.0

Then, a couple of miscellaneous ones.

No Market Notification
This OXP simply displays a notification message saying "There is no market on this station" if the player is docked at a station where the shipdata.plist "market" entry is set to "none" and tries to go to the F8 Market screen. After pressing space to clear the message, the player is shown the manifest page, which has a summary of their cargo at the top of the page, which is the only reason you'd want to see the F8 Market screen at a station like this.

The idea behind this OXP is to make it clearer to players that there is no market at all, rather than displaying a list of commodities with zero values, which can be a little confusing.

Download: NoMarketNotification.oxz v1.1.

Change View Sound
This OXP is aimed at those who might be live-streaming Oolite (or planning to), or for those who are planning to make recordings of Oolite play sessions, or for those who just like an audible confirmation of actions taking place. By default, there is no audible notification that the view has been changed - switching to the Aft or side views happens silently. All this OXP does is to play a "beep" sound whenever the view is changed.

Download: ChangeViewSound.oxz v1.0

If no issues are found I'll add these to the manager shortly.

Comments, bug reports and general feedback welcome.

Re: A couple of simple OXP's

Posted: Wed Jan 17, 2018 11:43 pm
by Redspear
phkb wrote: Solar Flares
A simple OXP that adds some flavour to systems that have "solar activity". It borrows some of the code from the nova mission to occasionally increase the corona flare value of the sun, and then return it back to normal after a short period of time.

Nice idea 8)
Gonna try this when I get the chance.
Thanks.

Re: A couple of simple OXP's

Posted: Tue Jan 23, 2018 12:35 pm
by Damocles Edge
I know it's simple but I love the change view oxp.
It is frustrating how many times I have previously wondered why a course of action in my piloting has not had that desired effect, only to realise to my embarrassment that I am not looking through the view that I thought I was.
This should help prevent this from occurring (although I do realise that stupidity matching or often exceeding innovation is pretty much a universal constant).