VimanaHUD OXP

Discussion and information relevant to creating special missions, new ships, skins etc.

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Gnievmir
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VimanaHUD OXP

Post by Gnievmir »

Hello everyone.

Sorry for my English. I don't know this language very well so please be forgiving.
This is my first post, so I want to thank everyone involved in the development of this game. Good job!

There are many HUDs in the game repository, but none met my expectations so I created my own.
Since it was created, I would like to share it with other Oolite users. Maybe someone will like it and will want to use it.

The appearance and functions of the HUD are shown on YouTube https://www.youtube.com/watch?v=t4rl1Nhw3uE

requires oxp:
  • CombatMFD
  • NavigationMFD
  • ShieldEqualizer+Capacitors
  • SniperLock
  • RepairBots
  • MissileAnalyser
  • missile-beep
  • LMSS
  • IronHide
  • AutoCrosshairs
incompatible:
  • ShieldCycler
  • ShieldCyclerNext
  • alerting_crosshairs
  • LaserificCrosshairs
  • ShieldtasticCrosshairs
  • Targeter (Target Filtering System - TFSys is my Targeter modification.)
OXP redefines some of the player's ship parameters. If you prefer standard game settings - delete the file "shipdata.plist" from the "Config" directory.
Then, however, you will not be able to use the "Self Repair System" (RepairBots) in ASP (requires 2t of freight space).

Download link (12MB): http://ag.108.pl/pliki/VimanaHUD_v2.oxp.zip

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Re: VimanaHUD OXP

Post by Cody »

A very good entrance - welcome aboard, Commander!
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spara
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Re: VimanaHUD OXP

Post by spara »

Looks amazing! 8)

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GearsNSuch
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Re: VimanaHUD OXP

Post by GearsNSuch »

That’s a really impressive UI! The dials and ship status indicator look especially good. I had no idea that was even possible. Thank you, welcome, and I hope you enjoy your stay!

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Redspear
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Re: VimanaHUD OXP

Post by Redspear »

Welcome Gnievmir!

I had an idea to do something less sophisticated with target image display but hadn't found time to try (it will be interesting to see if you used a similar method). Having said that, some of the other things on the HUD in your video go way beyond my capabilities...

Looks great! I think I might have a new favourite HUD :D
"With our thoughts, we make the world" :-) - - - Game too slow for you? Masslock Compensators - - - Trouble getting out of trouble? Indestructible Injectors

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Gnievmir
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Re: VimanaHUD OXP

Post by Gnievmir »

Thank you all for the kind words.
I am glad that I managed to bring something new to the game.
P.S.
Redspear wrote:
Fri Sep 13, 2019 12:32 pm
Looks great! I think I might have a new favourite HUD :D
thanks. I will feel honored
Last edited by Gnievmir on Sat Sep 14, 2019 6:09 am, edited 1 time in total.

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Re: VimanaHUD OXP

Post by phkb »

That is some very nice work! Well done, and welcome aboard.

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Re: VimanaHUD OXP

Post by Cholmondely »

Gnievmir wrote:
Thu Sep 12, 2019 12:05 pm
There are many HUDs in the game repository, but none met my expectations so I created my own.
Since it was created, I would like to share it with other Oolite users. Maybe someone will like it and will want to use it.

The appearance and functions of the HUD are shown on YouTube https://www.youtube.com/watch?v=t4rl1Nhw3uE

requires oxp:
  • CombatMFD
  • NavigationMFD
  • ShieldEqualizer+Capacitors
  • SniperLock
  • RepairBots
  • MissileAnalyser
  • missile-beep
  • LMSS
  • IronHide
  • AutoCrosshairs
incompatible:
  • ShieldCycler
  • ShieldCyclerNext
  • alerting_crosshairs
  • LaserificCrosshairs
  • ShieldtasticCrosshairs
  • Targeter (Target Filtering System - TFSys is my Targeter modification.)
This OXP redefines some of the player's ship parameters. If you prefer standard game settings - delete the file "shipdata.plist" from the "Config" directory.
Then, however, you will not be able to use the "Self Repair System" (RepairBots) in ASP (requires 2t of freight space).

Download link (12MB): http://ag.108.pl/pliki/VimanaHUD_v2.oxp.zip
Just a few notes on this one:

There are special warning signs for the following - which flash up on the screen:
- Low altitude, Low energy, Incoming missile, Low shield, High temperatures

There are special warning lights on the console for the following:
- Low Quirium Fuel (ie not enough for the next destination)
- Maintenance needed

There are extra green equipment lights - which glow red if damaged - for the following:
- ECM
- Extra Energy Unit
- Fuel Injectors
- Invisible Cloaking Device
- Laser Mount Switching System + Laser Mount Switching System Actuator (I think)
- Shield Cycler
- Self-repair system (with updater for charges being used and those yet unused)
- Anti-missile system updater giving number of unused darts (I think!)
- Lights for either fore/aft shields or something to do with a telescope (I'll edit this if I ever find out!)

• The extra 2t of freight space and extra 2 missile pylons appear on the Windows-flown spacecraft, not in my AppleMac contraptions.

• It adds in the following goodies to the F3 ship equip listings which seem to be unaffected by the local Technology Level:
- Travel Module (1,000cr) shows multiple witchspace destinations
- Ship Module (1,5000cr) shows damage status of ship
- Target Module (2,5000cr) shows combat information with a nice icon of most of the probable targets
- Vimana Beam Laser (15,000cr) a cool-running military-style laser with only 25km range
- TFSystem (Target Filtering System: 3,100cr): selects class of target: hostile, police, thargoid, neutral, asteroid etc
Can anyone help me extirpate the bally blot on the upper left-hand corner of the family escutcheon? Benedict has tried fullering, some of those tawdry Tescoo's products and even a dab of quicklime, but nothing so far seems to work.

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