VimanaHUD OXP

Discussion and information relevant to creating special missions, new ships, skins etc.

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Gnievmir
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VimanaHUD OXP

Post by Gnievmir » Thu Sep 12, 2019 12:05 pm

Hello everyone.

Sorry for my English. I don't know this language very well so please be forgiving.
This is my first post, so I want to thank everyone involved in the development of this game. Good job!

There are many HUDs in the game repository, but none met my expectations so I created my own.
Since it was created, I would like to share it with other Oolite users. Maybe someone will like it and will want to use it.

The appearance and functions of the HUD are shown on YouTube https://www.youtube.com/watch?v=t4rl1Nhw3uE

requires oxp:
  • CombatMFD
  • NavigationMFD
  • ShieldEqualizer+Capacitors
  • SniperLock
  • RepairBots
  • MissileAnalyser
  • missile-beep
  • LMSS
  • IronHide
  • AutoCrosshairs
incompatible:
  • ShieldCycler
  • ShieldCyclerNext
  • alerting_crosshairs
  • LaserificCrosshairs
  • ShieldtasticCrosshairs
  • Targeter (Target Filtering System - TFSys is my Targeter modification.)
OXP redefines some of the player's ship parameters. If you prefer standard game settings - delete the file "shipdata.plist" from the "Config" directory.
Then, however, you will not be able to use the "Self Repair System" (RepairBots) in ASP (requires 2t of freight space).

Download link (12MB): http://ag.108.pl/pliki/VimanaHUD_v2.oxp.zip

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Re: VimanaHUD OXP

Post by Cody » Thu Sep 12, 2019 6:06 pm

A very good entrance - welcome aboard, Commander!
Their dreams a tattered sail in the wind

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spara
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Re: VimanaHUD OXP

Post by spara » Fri Sep 13, 2019 6:15 am

Looks amazing! 8)

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GearsNSuch
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Re: VimanaHUD OXP

Post by GearsNSuch » Fri Sep 13, 2019 9:24 am

That’s a really impressive UI! The dials and ship status indicator look especially good. I had no idea that was even possible. Thank you, welcome, and I hope you enjoy your stay!

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Redspear
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Re: VimanaHUD OXP

Post by Redspear » Fri Sep 13, 2019 12:32 pm

Welcome Gnievmir!

I had an idea to do something less sophisticated with target image display but hadn't found time to try (it will be interesting to see if you used a similar method). Having said that, some of the other things on the HUD in your video go way beyond my capabilities...

Looks great! I think I might have a new favourite HUD :D
"With our thoughts, we make the world" :-) - - - Game too slow for you? Masslock Compensators - - - Trouble getting out of trouble? Indestructible Injectors

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Re: VimanaHUD OXP

Post by Gnievmir » Sat Sep 14, 2019 4:33 am

Thank you all for the kind words.
I am glad that I managed to bring something new to the game.
P.S.
Redspear wrote:
Fri Sep 13, 2019 12:32 pm
Looks great! I think I might have a new favourite HUD :D
thanks. I will feel honored
Last edited by Gnievmir on Sat Sep 14, 2019 6:09 am, edited 1 time in total.

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phkb
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Re: VimanaHUD OXP

Post by phkb » Sat Sep 14, 2019 5:44 am

That is some very nice work! Well done, and welcome aboard.

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