Suppose further that this standard varied according to goods being shipped.
Basic: Alloys, Minerals, Alien Items, Gold, Platinum, Gem Stones (all either found as space debris or otherwise unreactive)
Functional: Food (the fancy stuff would count as 'luxuries'), Radioactives
Trader: Firearms, Textiles
Freighter: Luxuries, Slaves
Specialist: Machinery. Liquor/Wines
Advanced: Computers, Furs, Narcotics
If these cargo hold upgrades were suitably priced (and some as standard for smaller vessels) then this could achieve two things.
- More likely to buy the various goods at some stage during your trading career
- More gradual upgrade progression for the larger cargo holds (including the mkIII) due to slowed profit progression
I imagine it working in a way that tests your hold each time you jump - if it's not suitable then relevant goods are converted into (perhaps) minerals if industrial or biowaste (new very low value commodity) if agricultural.
So before I make this thing I'd like to court advice on potential pricing and especially on the goods themselves. Does my proposed progression above include both an industrial and an agricultural commodity in each bracket? Do the higher brackets always provide the higher profit margins?
Like most traders, I know quite well the profit margins for computers and furs but know very little regarding some of the others.
Advice gratefully recieved.