Galactic Hyperdrive Reimagined OXZ

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Redspear
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Galactic Hyperdrive Reimagined OXZ

Post by Redspear »

I became distracted during oxp updates and this was the result...

Although complete and working there are already changes planned (some almost certain, some much less so).

  • If using this oxp...
    • Galactic Hyperdrive is no longer a one charge item
    • however, it must be charged in order to be used
    • it requires fuel scooped directly from a star in order to be charged (likely not just any star in future versions)
    • upon entry to a new galaxy there is a random amount of 'spacetime reorientation' adding potentially 'days' onto the ship's clock

Although working as described above, it doesn't yet store the state of the fuel (I need to work out mission variables) upon the player saving a game.

Also, I don't yet know enough about the standard oolite missions in order to ensure that it doesn't interfere with them too much.
  • However, on that point...
    • 'spacetime reorientation' can be as little as one second
    • if not expendable then the hyperdrive could still be rendered damaged (where necessary)
Therefore, if sufficient checks were in place then both oxp consistency and compatability need not be mutually exclusive... I think.


Anyway, I like it and it's coming soon so watch out! :P
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Re: Galactic Hyperdrive Reimagined OXZ

Post by Cody »

Redspear wrote: Tue Nov 29, 2022 11:35 pm... upon entry to a new galaxy there is a random amount of 'spacetime reorientation' adding potentially 'days' onto the ship's clock
Nice!
How are we doing for time?
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Re: Galactic Hyperdrive Reimagined OXZ

Post by Cholmondely »

Well done, sir!

Have you given any thought to cim's related experiment?
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Re: Galactic Hyperdrive Reimagined OXZ

Post by Redspear »

Thanks both.
Cholmondely wrote: Wed Nov 30, 2022 7:12 am Have you given any thought to cim's related experiment?
No, I'd forgotten about that.

After a quick look however, it seems that cim has changed just the filling and I just the bread of the galactic hyperspace sandwich (much bigger than a space pizza).

Without code diving in order to make sure, they should play together just fine.
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Re: Galactic Hyperdrive Reimagined OXZ

Post by Cholmondely »

Redspear wrote: Wed Nov 30, 2022 9:04 am Thanks both.
Cholmondely wrote: Wed Nov 30, 2022 7:12 am Have you given any thought to cim's related experiment?
No, I'd forgotten about that.

After a quick look however, it seems that cim has changed just the filling and I just the bread of the galactic hyperspace sandwich (much bigger than a space pizza).

Without code diving in order to make sure, they should play together just fine.
1) Cim's oxp was merely a proof of concept. I was wondering if your ideas extended to improving on it.

As he wrote on his user:page:
Retired OXPs

These are OXPs I wrote once but no longer maintain. Feel free to take over any of them if you want!

Talkative Space Compass - an upgrade to the Advanced Space Compass (Oolite v.1.79 has a HUD component which does the same thing better)
Enhanced Misjumps - an extra graphical effect for misjumps. (Other OXPs do misjump visual effects much better, and I'm not even sure if this one still works in v.1.79)

Galactic Misjumps - reach intergalactic space, if you dare. (Needs someone with more time to make something more interesting of it - it's just a proof-of-concept at the moment)


2) I was also wondering if it might be possible to design a different experience for the BGS effect.

Current effects (Vanilla, old BGS, new BGS, SOTL):
Image
Image
Image
Image
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Re: Galactic Hyperdrive Reimagined OXZ

Post by Redspear »

Cholmondely wrote: Wed Nov 30, 2022 2:30 pm 1) Cim's oxp was merely a proof of concept. I was wondering if your ideas extended to improving on it.
Maybe one day but it's a separate thing to my mind. Mine is about the conditions and results of a successful jump, cim's the conditions and results of an unsuccessful jump. Certainly related but it's nice to be able to order things separately sometimes rather than having the entire buffet.

Cholmondely wrote: Wed Nov 30, 2022 2:30 pm 2) I was also wondering if it might be possible to design a different experience for the BGS effect.
I was wondering that too... 'Possible' will be a yes but unless I develop something original then which one is standard for which player?

Incedentally, I do have an idea for something quite original (at least in terms of oolite) but then it's beyond my current ken to produce it (as it would have been to produce this oxp some years ago).
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Re: Galactic Hyperdrive Reimagined OXZ

Post by Redspear »

anyway...

v1.0 now available.
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Re: Galactic Hyperdrive Reimagined OXZ

Post by Cholmondely »

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Re: Galactic Hyperdrive Reimagined OXZ

Post by Redspear »

Cholmondely wrote: Wed Nov 30, 2022 11:44 pm Wiki page now up: https://wiki.alioth.net/index.php/Galac ... Reimagined
Dear, dapper Digibetan, duly debted.
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