Military Fiasco not starting?

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Military Fiasco not starting?

Post by lolwhites » Sat Dec 02, 2006 10:33 pm

I downloaded the Military Fiasco mission nearly a month ago. I got all the messages at the start, but have yet to come across any of the missing ships. Is that normal?

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Post by LittleBear » Sat Dec 02, 2006 11:01 pm

They are added randomly. You could just have been very unlucky and not encounted a stolen Military Ship yet. They're out there though! Military is really a feature of the Ooniverse once it starts. Get on with your Oolite buisness and kill Military ships when you come accross them.
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Post by Captain Hesperus » Sun Dec 03, 2006 4:39 pm

LittleBear wrote:They are added randomly. You could just have been very unlucky and not encounted a stolen Military Ship yet. They're out there though! Military is really a feature of the Ooniverse once it starts. Get on with your Oolite buisness and kill Military ships when you come accross them.
I can varify that. I have the Military Mission, haven't had the briefing but every so often I get jumped by a Basilisk or Hydra and once (briefly) a Rattle Cutter (at least I think it was, there were lots of lasers coming from a single tiny source that ate shields (with Shield Boosters) and Energy banks in seconds and forced me to 'I' boost to safety.

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Post by lolwhites » Thu Feb 01, 2007 9:58 am

OK, all I have left to do now is find the Leviathan. I keep coming across a "Military" one accompanied by a couple of Wolf MkII's but I assume that's not the stolen one as it never attacks me, and lets me dock.

Do I just wait for it to appear somewhere or is there something I should do?

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Re:

Post by Bogatyr » Tue Mar 12, 2013 1:10 pm

Captain Hesperus wrote:
LittleBear wrote:They are added randomly. You could just have been very unlucky and not encounted a stolen Military Ship yet. They're out there though! Military is really a feature of the Ooniverse once it starts. Get on with your Oolite buisness and kill Military ships when you come accross them.
I can varify that. I have the Military Mission, haven't had the briefing but every so often I get jumped by a Basilisk or Hydra and once (briefly) a Rattle Cutter (at least I think it was, there were lots of lasers coming from a single tiny source that ate shields (with Shield Boosters) and Energy banks in seconds and forced me to 'I' boost to safety.

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With 1.77 and MF I also have experienced an ordering strangeness (part of the fiasco? :) ) -- first I encountered some of the ships, then I got "Military Fiasco" status update screens upon docking, and then just recently got the mission introduction.

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Re: Military Fiasco not starting?

Post by Rogue7414 » Tue Mar 12, 2013 1:34 pm

So far I've come up against all three types of ships, mainly Hydra's and Rattle Cutters and only a Basilisk once, after killing ten of the stolen ship types I got a message saying well done and carry on the good work. So I'm assuming I'm doing it right and it'll fall into place as and when. :?

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Re: Military Fiasco not starting?

Post by Fatleaf » Tue Mar 12, 2013 1:36 pm

Rogue7414 wrote:So far I've come up against all three types of ships, mainly Hydra's and Rattle Cutters and only a Basilisk once, after killing ten of the stolen ship types I got a message saying well done and carry on the good work. So I'm assuming I'm doing it right and it'll fall into place as and when. :?
Are you running 1.77? As I have done this one a few times on 1.76 with no issues. If so it might be a 1.77 only problem.
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Re: Military Fiasco not starting?

Post by Rogue7414 » Tue Mar 12, 2013 1:39 pm

Yep, I'm on 1.77, but I started MF when I was running the previous version. I take it to get to the stolen military ship you have to kill a prerequisite amount of ships and then the location of the base will be given?

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Re: Military Fiasco not starting?

Post by Fatleaf » Tue Mar 12, 2013 1:41 pm

Rogue7414 wrote:Yep, I'm on 1.77, but I started MF when I was running the previous version. I take it to get to the stolen military ship you have to kill a prerequisite amount of ships and then the location of the base will be given?
I don't want to give any spoilers away but you should have had a mission screen before any ship encounters.
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Re: Military Fiasco not starting?

Post by Rogue7414 » Tue Mar 12, 2013 1:43 pm

I did after I installed the MF OXP, stating that some prototype ships had been stolen and would I be interested in tracking them down and destroying them. The picture is the Galactic Navy Badge with the music playing in the background, same picture again when you get an update, is this what you meant?

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Re: Military Fiasco not starting?

Post by Fatleaf » Tue Mar 12, 2013 1:48 pm

Rogue7414 wrote:I did after I installed the MF OXP, stating that some prototype ships had been stolen and would I be interested in tracking them down and destroying them. The picture is the Galactic Navy Badge with the music playing in the background, same picture again when you get an update, is this what you meant?
Yup, that's the one :D

So it looks like all is working properly. Just go about your normal play and things will happen.
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Re: Military Fiasco not starting?

Post by Eric Walch » Tue Mar 12, 2013 4:37 pm

In the original version, there were no update screens. Than it could take a long time till the next regular mission screen. The updates were added to show that the mission is still active.

Before the first mission screen it is possible to see the special ships in space, but with a very low probability. And the more ship oxp's you have added the less of them you see outside the mission. During the mission itself, a fixed number is added and they are seen much more frequent.

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Re: Military Fiasco not starting?

Post by Bogatyr » Wed Mar 13, 2013 6:16 am

Fatleaf wrote:
Rogue7414 wrote:Yep, I'm on 1.77, but I started MF when I was running the previous version. I take it to get to the stolen military ship you have to kill a prerequisite amount of ships and then the location of the base will be given?
I don't want to give any spoilers away but you should have had a mission screen before any ship encounters.
The order for me on 1.77 was definitely: 1) ship encounters, 2) update status screens, 3) mission intro

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Re: Military Fiasco not starting?

Post by Eric Walch » Wed Mar 13, 2013 8:36 am

Bogatyr wrote:The order for me on 1.77 was definitely: 1) ship encounters, 2) update status screens, 3) mission intro
That is definitely a bug, but one with a very low probability. Before the mission offer they are added with low probability and you need to kill 5 before you get an update screen.
And the mission is already offered with a score >1000 and a bounty < 5. So, probably you stayed a long time away from clean.

I will add a check to make sure you never receive an update screen before the mission was accepted.

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Re: Military Fiasco not starting?

Post by CmdrLUke » Thu Mar 14, 2013 12:13 pm

Eric Walch wrote:
Bogatyr wrote:The order for me on 1.77 was definitely: 1) ship encounters, 2) update status screens, 3) mission intro
That is definitely a bug, but one with a very low probability. Before the mission offer they are added with low probability and you need to kill 5 before you get an update screen.
And the mission is already offered with a score >1000 and a bounty < 5. So, probably you stayed a long time away from clean.

I will add a check to make sure you never receive an update screen before the mission was accepted.
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No, I never maintain a bounty for long because I visit seedy space bars frequently. I'm pretty sure I started encountering the ships before 1000 kills but can't swear to that.

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