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Tianve v0.1 OXP
Posted: Wed Dec 06, 2006 7:27 pm
Uploaded this to oosat2 again... Does it need approval before it appears? Couldn't see it on the list.
Posted: Thu Dec 07, 2006 12:30 am
Yeah have to wait for Winston to OK it before it comes up on the list.
Posted: Sat Dec 16, 2006 11:39 pm
@Drew - visited the pulsar using your supplied saved game. Very nice. look forward to visiting with my real pilot sometime in the near future.
Posted: Sun Dec 17, 2006 10:16 am
Glad you enjoyed the trip!
I'll be adding more stuff to the Tianve System as time goes on, so hopefully it won't be just the pulsar.
Remember, strictly no zero-g cricket
Posted: Mon Dec 18, 2006 4:09 pm
I've uploaded some minor bug fixes for this now. Nothing major.
I've renamed it to 'Tianve v0.1' as I intend to increase the content of this beyond just a pulsar and give the whole Tianve system a make over in time.
Keep you posted.
Posted: Mon Dec 18, 2006 11:01 pm
@Drew - any particular reason for Tianve? Random or some deep Freudian reasoning?
Look forward to your further expansions!
PS - How are the book sales going? Well I hope (not got my copy yet - although I did put it on my list for Santa) (he's probably been blown up on route
Posted: Tue Dec 19, 2006 10:28 am
I sort of 'adopted' Tianve as home when originally playing Elite back in the early 80s. I also wrote some (really bad teenage angst) Elite fiction based around that planet as a starting point back in 1985
I guess I also liked the name too for some reason.
As for the OXP content I'm an astronomy buff in my spare time so was intrigued by putting a few astro effects into the game.
Books sales.... according to Cafepress 18 copies have gone out. (Including 2 for me - one which was sent to Giles). Hopefully a few more people out there will want one, they're especially cheap at the moment due to the weak dollar!
Posted: Tue Dec 19, 2006 11:28 am
I did put it on my list for Santa) (he's probably been blown up on route
If that's the case I'd sack the reinder escorts.