About splitting Realistic Shipyards

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Should I split Realistic Shipyards into a ship prices & tech availability version AND an Oolite_Ships_Extension version with aaaall in it?

Poll ended at Tue Jul 08, 2008 8:29 am

Yes! Good idea!
5
24%
Yes, but I would still want the BIG version!
2
10%
Yes, then I would use a version - the small one with the original idea in it ONLY.
12
57%
Don`t care.
1
5%
No, everyone should HAVE to play with the one and only option of ... <-- enter one and only true option here
0
No votes
No! Bad Idea!
0
No votes
Take your %%§& oxp and stuff it up your %/&%!!!
1
5%
 
Total votes: 21

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Lestradae
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About splitting Realistic Shipyards

Post by Lestradae » Tue Jun 24, 2008 8:29 am

Hi people,

just a quick question (and a good?? excuse to try the poll function for once :P )

I was thinking about splitting the whole Realistic Shipyards idea into two different oxps.

Many people are interested in the full version (nearly 600 downloads now), but even more people seem to be interested in meaningful ship-pricing/tech level shipyards, but without additional ships added in.

So, I`m thinking about splitting when Oolite 1.72 comes out into ...

* Realistic_Shipyards_V1.1.oxp - ONLY ship prices & tech availability rewritten via shipyard-override.plist

* Oolite_Ships_Extension.oxp - essentially what would have been Realistic Shipyards V3.03 (bugfixes + streamlining + further ships + adaptation to the upcoming? Oolite 1.72)

Good idea, bad idea?

Comments wanted. 8)

L

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Selezen
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Post by Selezen » Tue Jun 24, 2008 9:40 am

I voted for option 3. Realistic Shipyards was a great idea, but I think the inclusion of every OXP did kind of muddy the waters a bit.

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Post by Disembodied » Tue Jun 24, 2008 12:29 pm

I went for option 1. I don't think I'd use RS -- I got myself nicely settled into the Radio Maru a good while back, and I don't see myself changing ships again. I think Lestradae's ship-price formula could be recommended to all ship designers as a guide for producing a ballpark figure for the cost of a new ship, based on its capabilities. More expensive deluxe or otherwise exclusive ship-types are OK, but any significant variations downwards in price should be discouraged (i.e. no cheapo überships!).

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Post by Amen Brick » Tue Jun 24, 2008 12:34 pm

Can't argue, what I asked for a little while back.

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Post by Cmdr. Maegil » Tue Jun 24, 2008 3:11 pm

There are too many options meaning the same things... But yes, please split it.
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Post by Commander Mysenses » Tue Jun 24, 2008 3:56 pm

Split it.
The original premise was a good one.
Later ideas were overambitious and flawed.
Not sure if I would use it, but it would be nice to have the choice.

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Post by Gareth3377 » Tue Jun 24, 2008 4:09 pm

Agreed. Like the idea of realistic prices (think I've mentioned this before). Downloaded the heffalump version and thought - yikes! :D

Small version for me. Small OXPs are ace (look how much farsun and pirates outside the space lane oxps have added to the Oolite experience)

So yeah, small version.

Ta muchly!

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Post by FSOneblin » Tue Jun 24, 2008 5:29 pm

I like the idea, but I would still use the big version. But, I think you should make a version for the purists. So, go for it!


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Post by TGHC » Tue Jun 24, 2008 5:44 pm

I agree with Commander Mysensis, the original concept was good, but in trying to improve on it it became a bit of a behemoth. I would use it with a new commander in it's simplest form, despite being a traditionalist, it does not make sense that some uber ships are too cheap, and ships like the ferdie in relation, are overpriced.

Classic elite does have it's idiosyncrasies, eg size of cargo pods and planets as mentioned in another thread, and why do you not blow yourself up launching an e bomb, however with the introduction of so many new OXP ships it does make good sense to rationalise the ship pricing.
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Post by DaddyHoggy » Tue Jun 24, 2008 7:55 pm

Sensible ship pricing gets my vote - and those of us with older PCs do not have to kill them trying to run the biggie oxp.
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