Cloud City OXP

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Dr Beeb
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Cloud City OXP

Post by Dr Beeb »

Hello

my first OXP (bits stolen from Eric Walch and Thargoid) available here:

http://www.box.net/shared/exyinqm9me

will post to wiki one day when wiki working properly one day.

Bits from README:

CloudCity OXP by DrBeeb.

Some eye-candy showing Cloud cities at each main planet (eventually) destined for some future gas giants, Population of each one a few million.
It is possible to fly under a Cloud city without blowing up, but not easy. Also they are (fairly) easy to destroy (immoral but fun).
There is even a black-coloured Cloud city at each home planet to give a visual throw-back to how Cloud Cities could have looked like in original Elite.

Note: No docking nor landing capability exists, your ship will be destroyed if you approach too close!


---------------------------------------------------------------

Disclaimer, wish-list:

This is a work in progress with coding help needed (landing, docking etc.), or is its present state a 'feature' ...
"Cloud cities not visitable unless visitor registered" ?
Fix some issues like why subentities on cloud cities (flashers etc.) sometimes dont appear?
Improvements to textures, model, invited. The OXP models folder also contains the wings3D raw model file.
Atmosphere of main planets not thick enough to encapsulate whole city, but not really a problem.
Hope to have some exhaust plumes firing out of the bottom to levitate the city, but the 'craft' is not moving.
The craft are following a local lattitude & longitude placement scheme, but not rotating with planet yet.
White dots were so much easier to hit
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Post by Thargoid »

My code's freely available to anyone who wants to use it or base work on it, so it's not nicking ;) You (and anyone else) are more than welcome to it. Although most of what you've used is actually Eric's, it's the "visible locations" code that I ended up not using anyway.

But from a quick look through, you've got a lot of code in there that you don't actually need. If you want I can go through it and pull the excess out for you (as it may interfere a little with Planetfall itself).

Also the docking computers can quite happily dock with the Cloud City as it does have a dock sub-entity (albeit not one that's in the models appearance). But it may look nicer to use the proximity docking that I use in the later versions of PF. Again if you need help to add that, let me know.
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Post by pagroove »

Cloud city's: Nice. I'm gonna try it. :D
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Post by pagroove »

I tested it. I find them a bit big but the idea is very nice. Also I see more than one cloud city per planet but I assume this is a test setup.

Anyway I think they should be a bit smaller and in my opinion not directly beneath the station. It would be nice to fly a bit around the planet and then see such a city.

But keep at it. It's a great idea.
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Post by Dr Beeb »

thanks for the inputs. Will get around to incorporating them when more time. Hope to include more models and improved textures next time as well.
White dots were so much easier to hit
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Post by Eric Walch »

Dr Beeb wrote:thanks for the inputs. Will get around to incorporating them when more time. Hope to include more models and improved textures next time as well.
I noticed you left a large amount of the original code in. Even mission specific code. e.g. One of the ships will change mission variables of UPS-courier and break missions there. Please remove them.

EDIT: Looking more closely I noticed you did not use the included script with the UPS variables, so loading the oxp will not do any harm. (But better remove those lines)
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Re: Cloud City OXP

Post by Cholmondely »

Can't download this one. Is it any good? Does anybody have a copy of it?
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Re: Cloud City OXP

Post by Redspear »

Cholmondely wrote: Tue Mar 02, 2021 11:47 pm Can't download this one. Is it any good? Does anybody have a copy of it?
I should have a copy somewhere.

From what i remember it was simulataneously too big relative to the planet and too small relative to the player ship but then that's a fairly typical complaint from me, thus the (successful) rescaling experiment and so on.

Reading the first post, I think I only ever saw the 'black coloured' one and remember it as quite low-poly and blob-like but then it was a WIP and more of a proof of concept I think.
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Re: Cloud City OXP

Post by cbr »

Interesting concept.

Perhaps combined with some habitat modules.
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Re: Cloud City OXP

Post by Cholmondely »

Surely it sounds like just the thing for Zarece?
With a combination of Zero-G technology and modern balloons large orbital cities were created that float in the higher layers of the atmosphere. Zarece consists of superdense gasses not yet fully understood."
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