Posted: Wed Nov 18, 2009 9:31 am
Those models are lovely! I especially like the veru chunky look of the engines - the idea that the crafts are small, fast, and little more than a cabin attached to a very big thruster.
For information and discussion about Oolite.
Yes I agree - its the barrel of the engine I have a thing about - the back end actually came out better than I expected since this was supposed to be a mock-up which took about 10mins.Griff wrote:Wow Simon, those are much better than i was going to do! I love the detailed engines, i really wouldn't change them, normal maps are great for a lot of stuff, but it's also really great to have proper geometry in there too, and since as players were usually spend a lot of time looking at the back of npc ships trying to get them in our gunsights it's great to have some eyecandy there.
Well sure - I kinda like your take on it there - turning it into more of a javelin than the classic flying-coffin. I take it there is something about the model?could you do a fer-de-lance like your new gecko & Mamba Simon? the one i made i really don't like but i've attempted it 3 times now and i don't think i'm going to get anything better made :(
It'll be good for practise - if you think the pirate version would go for intimidation and the med-boat switches its lights off and runs for it?Here's a 'Moray' design i'm picking away at
I thought i'd try and texture it a bit 'submarine' like, with port holes and stuff along that spine thing on the top. The 'Dark Wheel' mentions the Moray having lots of lights running along it, i imagine this looking like those deep sea jelly fish and whatnot, if i can manage it, i'll give this ship a shine like the viper, with maybe a bit of thargoid fresnel and lots of freaky thargoid running lights - what i am excited about trying to do is to make the 'hostile mode' really exciting to see, pulsing red lights and lots of flickery/fizzing electricity stuff running over the hull - hopefully Ahrumans active camo shader will work for this but i really wanted to save that for the griff_constrictor so i don't know.
OK - I'll just copy that and focus on providing something tweakable ... I'd appreciate a rule of thumb for figuring out the channel values for the basic effects - especially the metal ones. You have a basic hull metal, a dull one, and a very shiny one.Yep, the CobraIII shader is the base shader i always start using, it's the one that has all of Ahrumans example shader effects in it an d the Normal mapping, the other shaders in the griff ships are variations of it really
If I figure out a bunch of rules, I'll post a howto like the neolite one.There's a thread somewhere which goes though one of the shaders i've used line by line somewher on the boards, it's fairly recent too, i'll have a look through the forum to find it, they are easily adaptable to any oxp ship, but i've got a feeling that the bunging of texture maps into the alpha channel is putting people off using them, they open the textures to see what's going on and see nothing but some weird dots on a transparent surface, i should do more to document and explain them.
xnview is non-free freeware. The license is pretty liberal as freeware goes - no source code and no commercial use or distribution. Hmmm - looks like it may be possible to get the source but the licence does not say what you can do with it.There's a really cool free image viewer called XnView (i think it's windows and mac only though) that's great for viewing texture with and without the alpha channel and lets you export Alphas seperately from the rgb channels too
Griff wrote:wow, awesome work again simon!
oo, that's a really cool idea about letting people specify their own decal, it'll work easier on the dizzy-all-in-1 version of the oxp, i'll pop a player-decal.png in it and get the player versions of the shaders to look at that for the decal, then players just swap that file for their own personal decal png when they want to customise their ship, prehaps we can have a decal thread or something for everyone to share their work
SecondedSelezen wrote:I still say we should seriously consider the Griff ships or the Neolite series as official replacements for the basic ship set. They could be selected through the Options menu, maybe?