[UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Discussion and information relevant to creating special missions, new ships, skins etc.

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Switeck
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Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Post by Switeck » Tue Apr 17, 2018 11:51 pm

I'm pretty sure older versions didn't have this problem, so I may ditch the looks and just keep the logic of the new one.

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Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Post by another_commander » Wed Apr 18, 2018 5:29 am

cbr wrote:
Tue Apr 17, 2018 10:13 pm
It could be that what we see ( the distance we see ) and the actual collision detection are two different things.
Try checking what the actual bounding boxes and octrees for collision detection look like and see if something seems out of place. You can display those using the debug console and executing the command

Code: Select all

console.debugFlags = 0x40 | 0x80

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Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Post by jackiebean » Wed Apr 18, 2018 8:13 am

is the dock an untextured model of some sort? i think it is. could the solution be to make the dock box larger? or maybe center it a bit better?

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Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Post by cbr » Wed Apr 18, 2018 4:24 pm

I think the docking is related to being in a certain place which initiates the procedure, just like those refueling stations.

Here is a picture with the actual bounding boxes as per another_commanders code.

Image

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Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Post by jackiebean » Thu Apr 19, 2018 2:44 pm

hmmm, well it doesnt look like there is anything physically there to hinder a ship.

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Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Post by Switeck » Sun Apr 29, 2018 4:33 am

Then the most likely explanation is the model's graphics are simply not lined up with where the game thinks the "solid" parts are.

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Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Post by Switeck » Mon May 28, 2018 7:46 pm

Superhub v1.5 OXP does not have this problem.

It seems to use the smaller textures and lacks a defined docking port piece.

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Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Post by Svengali » Wed Dec 05, 2018 3:40 pm

The easist fix would be to scale down the model for the dock along the z-axis (e.g. to a length of 100 instead of 2000).

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Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Post by MarchHare » Sat Dec 08, 2018 8:02 am

So this is a really stupid question, and maybe off topic. How do I actually get docking clearance approved? Whenever I request it, I always get a denied response.

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Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Post by Svengali » Thu Dec 20, 2018 9:59 pm

MarchHare wrote:
Sat Dec 08, 2018 8:02 am
So this is a really stupid question, and maybe off topic. How do I actually get docking clearance approved? Whenever I request it, I always get a denied response.
Are you fugitive?

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Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Post by Nite Owl » Fri Dec 21, 2018 1:10 am

Are you using the Super Hubs for Extra Planets OXZ ?
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