Tianve OXP v1.3 now available

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Post by Commander McLane » Thu Jan 14, 2010 2:06 pm

Hmm, "The Core".

I don't know whether the entire crew were thinking "O GOD, what a ridiculously stupid movie this is!" all the time. But I know that I am thinking "O GOD, what a ridiculously stupid movie that is!" whenever I happen to stumble across it on one of the usual movie channels... :?

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Post by JensAyton » Thu Jan 14, 2010 5:44 pm

Commander McLane wrote:I don't know whether the entire crew were thinking "O GOD, what a ridiculously stupid movie this is!" all the time. But I know that I am thinking "O GOD, what a ridiculously stupid movie that is!" whenever I happen to stumble across it on one of the usual movie channels... :?
It was written by a geophysicist. There’s a point at which one of the characters says, in character, that everything from this point onwards is patent nonsense. Several of the characters laugh at the complete ridiculousness of what they’re doing.

Each of these could be taken as a hint, if you were so inclined. :-)

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Re: Tianve OXP v1.3 now available

Post by Zbond-Zbond » Fri Jan 15, 2010 6:24 am

I have enjoyed visiting the Tianve Pulsat in the past, and today the sight of a Torus station against the backdrop of an expanding nebula was impressive 8)

Five liners were parked, seats were advertised at a reasonable price, and were available, according to several messages, but I couldn't see anywhere to pay for one.

At the Pulsar station I could pay for the souvenir, but can't see it anywhere.
treczoks wrote:Yep. Works. Got one!
I don't seem able to get one.
I was in a Falcon-S with these OXP's loaded:

caduceuslrez.oxp
Famous_Planets_v2.0.oxp
FTZ v0.13.oxp
Fuel Tank v2.1.oxp
hOopyCasino1.0.1.oxp
Kestrel&Falcon.oxp
marett_vol1_b.oxp
Pallas.oxp
PlanetFall 1.23.oxp
Rock_Hermit_Locator1.1.oxp
System_Redux.oxp
Tianve1.3.oxp
tori.oxp

I thought the ship's dashboard might be the problem, so bought a Fer de Lance, but still couldn't get the souvenir - or at least it didn't appear in the expected place.
So I went off and bought my Vanilla Ride the BoaClassCruiser, and ran Oolite with just these OXP's:

Famous_Planets_v2.0.oxp
Tianve1.3.oxp
tori.oxp

I could buy the souvenir in this configuration, but still can't see it anywhere!

Tourist rentals were also advertised, and I was able to load Commander Cheapskate's "classic Cobra MkI" OK.

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Post by Commander McLane » Fri Jan 15, 2010 10:06 am

Your souvenir is on your ship's manifest screen (F5-F5).

Apologies if it is perhaps less impressive than what you hoped for.

And you can't actually buy a seat in a liner, because the engine doesn't allow you to enter a ship other than your own. Unfortunate, but for now we can't do anything about it.

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Post by drew » Fri Jan 15, 2010 10:56 am

DaddyHoggy wrote:Actually you just wanted to post a pic of the delectable Hilary Swank, didn't you? :wink:
You got me. :wink:

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Post by drew » Fri Jan 15, 2010 10:58 am

Commander McLane wrote:Hmm, "The Core".

I don't know whether the entire crew were thinking "O GOD, what a ridiculously stupid movie this is!" all the time. But I know that I am thinking "O GOD, what a ridiculously stupid movie that is!" whenever I happen to stumble across it on one of the usual movie channels... :?
My favourite bit of 'wrongness' is where the 'microwave' beam slices through the golden gate bridge and the towers fall in the wrong direction. The CGI dudes didn't realise the dynamics of a 'suspension' bridge.

Cheers,

Drew.
Author of the Oolite Saga, the officially licensed Elite: Reclamation and Elite Dangerous: Premonition
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Post by Commander McLane » Fri Jan 15, 2010 11:19 am

drew wrote:
Commander McLane wrote:Hmm, "The Core".

I don't know whether the entire crew were thinking "O GOD, what a ridiculously stupid movie this is!" all the time. But I know that I am thinking "O GOD, what a ridiculously stupid movie that is!" whenever I happen to stumble across it on one of the usual movie channels... :?
My favourite bit of 'wrongness' is where the 'microwave' beam slices through the golden gate bridge and the towers fall in the wrong direction. The CGI dudes didn't realise the dynamics of a 'suspension' bridge.
I have to admit that I've never seen it in its entirety, for instance I haven't seen the Golden Gate scene.

It is totally enough for me to think about the whole 'microwave' beam for only second. How it literally annihilates matter. I mean, it doesn't actually 'slice' through anything, it pokes a perfect round hole into everything. And there is no debris left, not even gases or plasma, just plain nothing. A hole which conveniently houses the 'ship'. In RealLife™ the real task with boring holes is getting the excavated material out of the hole. In "The Core" it conveniently disappears. :?

And this is apart from all the other ridiculous stuff in this movie. :wink:

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Post by Zbond-Zbond » Fri Jan 15, 2010 11:23 am

Commander McLane wrote:Your souvenir is on your ship's manifest screen
:D yes definitely got it this time -- wikkid

ps..thought prbly couldn't buy liner, but just checking I wasn't missing something obvious

Cheers ZB

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Post by Commander McLane » Fri Jan 15, 2010 11:24 am

Zbond-Zbond wrote:
Commander McLane wrote:Your souvenir is on your ship's manifest screen
:D yes definitely got it this time -- wikkid

ps..thought prbly couldn't buy liner, but just checking I wasn't missing something obvious
Well, you wouldn't be supposed to buy a liner anyway. Just a ticket for a place in one of the liners. :wink:

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Post by Mauiby de Fug » Sat Oct 16, 2010 1:07 am

I've currently got the PlanetFall oxp installed, and this actually allows me to land on the Pulsar itself!

'Tis labelled as "Tianve: Moon of Tianve - Colony Dome"

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Post by Thargoid » Sat Oct 16, 2010 6:41 am

I don't have the pulsar OXP installed, so didn't think to block that one.

Makes a mental note to self - update PF to work with TP...

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Post by drew » Thu Nov 11, 2010 4:32 pm

Hmmm..

I guess the oolite graphics engine also isn't up to rendering what happens to a ship which lands on a pulsar. 8)

Cheers,

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Post by Commander McLane » Thu Nov 11, 2010 11:22 pm

drew wrote:I guess the oolite graphics engine also isn't up to rendering what happens to a ship which lands on a pulsar. 8)
I think the ship would just be very flat. Wouldn't that be doable by a shader?

Oh, and it wouldn't be able to start anymore.

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Post by Eric Walch » Fri Nov 12, 2010 8:09 am

Drew, the station in the oxp has a bug, similar to this one from diso.oxp. Your oxp and diso.oxp use the same basic data. For diso.oxp its fixed on the latest version.

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Post by Commander McLane » Fri Nov 12, 2010 10:08 am

Eric Walch wrote:Drew, the station in the oxp has a bug, similar to this one from diso.oxp. Your oxp and diso.oxp use the same basic data.
No, they don't since the latest Tianve.oxp (v1.3). That's when I discovered the problem and put a dock subentity in the station's shipdata. That should have fixed it.

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