Crew Soundset

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
Yrol_Denjeah
Dangerous
Dangerous
Posts: 75
Joined: Mon Apr 26, 2010 8:29 am

Post by Yrol_Denjeah » Wed Jun 09, 2010 4:39 pm

I dont think a spoken buy/sell sound is very practicable and
may just be too annoying, not to mention the timing-problems.

In my view, more or less only those events should be audible,
which provide no visual feedback or reponse.

At the marketscreen as an example, one keeps a close eye at the
numbers anyways, so an audible confirmation is not really needed.

Added to that, one does not lose money when buying and quickly
selling commodities, so that too would not be a big reason for
a "a good morning commander, i am K-987-aUt, your personal
market-assistant, you just have bought 5 tons of what seems
to be some sort of fluffy, brown edible porridge.
have a good day."-message. °grins°
(in a cutely insane, electronic, stuttering female voice)
Are you Afraid? What is it you Fear?
The End of your Trivial Existence? Ha!
When the History of my Glory is written,
your Species shall only be a Footnote
to my Magnificence.
I am SHODAN.

User avatar
Corny
---- E L I T E ----
---- E L I T E ----
Posts: 363
Joined: Sun Dec 20, 2009 11:50 am
Location: (northern) Germany

Post by Corny » Wed Sep 08, 2010 2:37 pm

With the BGS being finished and adding many ambient sounds, it deletes my excuse the necessity of adding ambient sounds to the Crew Soundset.
Also, the 1.2 will - if I didn't got it wrong - feature automatic countdowns, which I would like to use instead of individual countdowns by crew members.
I will change the post with the needed statements accordingly.

By the way, I'd like to get "ID on" and "ID off" off the list since it overlaps too much - at least for me: I think it's happening too often that you want to lock on a new target while you still have one locked, so "ID on" and "Target aquired" are two events which happen very shortly after another.

User avatar
Corny
---- E L I T E ----
---- E L I T E ----
Posts: 363
Joined: Sun Dec 20, 2009 11:50 am
Location: (northern) Germany

Post by Corny » Thu Sep 23, 2010 5:43 pm

Doesn't seem that people care much :P
Svengali made a patch for the Soundset, I'll see if I can tweak the OXP that it fits just a bit better into the BGS and that you don't need a patch.
I'll probably have it done tomorrow and will update it in the first post.

Zireael
---- E L I T E ----
---- E L I T E ----
Posts: 1396
Joined: Tue Nov 09, 2010 1:44 pm

Re: Crew Soundset

Post by Zireael » Tue Feb 15, 2011 6:09 pm

Where can I get the Crew soundset?

User avatar
CheeseRedux
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 827
Joined: Fri Oct 02, 2009 6:50 pm

Re: Crew Soundset

Post by CheeseRedux » Tue Feb 15, 2011 6:14 pm

Zireael wrote:Where can I get the Crew soundset?
Have you looked at the first post in this thread?
"Actually this is a common misconception... I do *not* in fact have a lot of time on my hands at all! I just have a very very very very bad sense of priorities."
--Dean C Engelhardt

Zireael
---- E L I T E ----
---- E L I T E ----
Posts: 1396
Joined: Tue Nov 09, 2010 1:44 pm

Re: Crew Soundset

Post by Zireael » Tue Feb 15, 2011 7:03 pm

Sorry. Didn't.

I installed it and find it lovely.

Zireael
---- E L I T E ----
---- E L I T E ----
Posts: 1396
Joined: Tue Nov 09, 2010 1:44 pm

Re: Crew Soundset

Post by Zireael » Thu Mar 03, 2011 8:14 am

I found a little bug - two voices react to 'weapon overheated' and they overlap a little.

User avatar
Corny
---- E L I T E ----
---- E L I T E ----
Posts: 363
Joined: Sun Dec 20, 2009 11:50 am
Location: (northern) Germany

Re: Crew Soundset

Post by Corny » Thu Mar 03, 2011 8:29 am

Are you sure? It's (sadly!) normal that the voices overlap. If you just keep firing although the lasers are overheated, you get the message all the time, so I just assume that you held the button for too long.

Zireael
---- E L I T E ----
---- E L I T E ----
Posts: 1396
Joined: Tue Nov 09, 2010 1:44 pm

Re: Crew Soundset

Post by Zireael » Thu Mar 03, 2011 9:37 am

Well, when I hear it, I stop pressing 'a' (kind of automatic). Yet, I hear two voices, and unless my ears deceive me, that's two different voices. I have Engineer, Pilot and Tactical Officer.

Fleurghber
Dangerous
Dangerous
Posts: 71
Joined: Sat Oct 07, 2017 1:24 pm

Re: Crew Soundset

Post by Fleurghber » Sun Feb 25, 2018 4:16 pm

The Crew Soundset files don't seem to be at the specified locations.

User avatar
Corny
---- E L I T E ----
---- E L I T E ----
Posts: 363
Joined: Sun Dec 20, 2009 11:50 am
Location: (northern) Germany

Re: Crew Soundset

Post by Corny » Sun Feb 25, 2018 4:20 pm

I updated the Dropbox links. The mediafire link still seems to work.

Fleurghber
Dangerous
Dangerous
Posts: 71
Joined: Sat Oct 07, 2017 1:24 pm

Re: Crew Soundset

Post by Fleurghber » Sun Feb 25, 2018 4:37 pm

Thanks.

Post Reply