El Viejo wrote:Caracal… a thought about Furball. It’s ideal for a newish ‘Jameson’ to get some practice.
How about a more difficult version for us hard-bitten veterans, with a lower proportion of GalCop Vipers?
Y'know, we just discussed that on IRC. One flaw with the current code is that some stations launch their own normal defenders, which are in addition to the ones launched by the OXP itself.
So yeah, maybe making the number of cops a separate configuration item from the number of Fugitives would solve that problem as well as answering your request. I can't really prevent the station from launching defenders, but could make it so the OXP doesn't add any to them, or adds a reduced number.
There are several other things I could do to increase the challenge to the player, possibly controlled by a separate "difficulty factor" or something: Bucking up the launched ships with military shields and lasers, hardhead missiles, extra injector fuel, and making them target the player immediately, all should warm up the action. I could also have a more aggressive AI for selected brawlers.
How's that sound? Would that make it more interesting for you? The OXP could still be delivered in a fairly safe state, but those eager for a party could ramp it up to their heart's content.